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Thread: Problem Factions/Rebels... A Solution??

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  1. #1
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    So... I ran RTW with the BI exe using -mod:Data and made named legions and shieldwall
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    But custom battles and quick battles don't work and I can't start a campaign with the Senate...So that is a big problem...

    Fortunately, I found out that named legions are possible in RTW without BI.exe

  2. #2
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Macedon1an View Post
    Fortunately, I found out that named legions are possible in RTW without BI.exe
    How?:D
    Last edited by Skull; 08-17-2011 at 14:48.
    When the camel {S}thinks,it is time to leave the oassis!

  3. #3
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Skull View Post
    How?:D
    Here is the tutorial: Part 1 and Part 2

  4. #4

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Macedon1an View Post
    Here is the tutorial: Part 1 and Part 2
    I have BI, but never played it, so I have to ask:
    What makes the difference to have a named legion? That you just can recruit them in 1 Settlement - for example, Legio 6 in Segesta? That would throw the vanilla balancing completely away - Vanilla is balanced for 4 roman factions; rather bad, as Romans always take the maps quickly, but still. Having one Roman faction, which has recruitment limitations, Is just the other extreme - Rome would be wiped out like it is nothing.

  5. #5
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    I have BI, but never played it, so I have to ask:
    What makes the difference to have a named legion? That you just can recruit them in 1 Settlement - for example, Legio 6 in Segesta? That would throw the vanilla balancing completely away - Vanilla is balanced for 4 roman factions; rather bad, as Romans always take the maps quickly, but still. Having one Roman faction, which has recruitment limitations, Is just the other extreme - Rome would be wiped out like it is nothing.
    The difference in a named legion and a standard legion is....the name... Its the same unit in Britania and in Italy , no different stats, just gives it a name based on where it is recruited like Legio V Britanica or Legio III Italica

  6. #6

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Macedon1an View Post
    The difference in a named legion and a standard legion is....the name... Its the same unit in Britania and in Italy , no different stats, just gives it a name based on where it is recruited like Legio V Britanica or Legio III Italica
    Ah. The Tutorial didn´t want to load, but I´ve looked at it now. The only mod I played with named legions till now made for every Legion another Unit, so you couldn´t recruit/retrain them in any other settlement. Can you do retrain those Legions in other settlements?

  7. #7
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    Can you do retrain those Legions in other settlements?
    Yes... We just need to make Legionary first cohort recruitable in every settlement not just Rome.

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