IIRC you had the settlement problem quite a long time until someone came around with CA insider knowledge. Often, when a new version of an engine is developped, things get occultus, if you get me, and sometimes it just takes toggling the switch again. No offense intended.
The circumstances are quite different. The settlements was that we didn't understand how the files worked, and CA were able to point those modders in the right direction. The phalanx in M2 was a design decision. Its not that we don't understand how it works, its that how it works just doesn't.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Ah yes I see. And you cannot alter existing formations to make them look like a phalanx, right? Shieldwall, for example?
We use M2tW's pikewall formation. It's the most appropriate.
Problems like that have me worried about the final quality of the game. I have no doubt that the team will do all that is in their power to deliver a great mod, but it's a different game than RTW, a game which wasn't even set in the antiquity to begin with. One can almost be sure that there will be problems...
Don't worry about that too much. Even the vanilla Pike wall is decent so I'm sure the EB team will come up with something even better
IMO the RTW exe had more issues. Though I may be biased as I typically use thorakitai based armies when playing as Greek factions so this doesn't affect me too much.
Last edited by Olaf The Great; 08-21-2011 at 20:46.
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