The horizon is nothing save the limit of our sight.
Right, which is why I have to change modes to drink potions, signs, and fighting styles, which actually resulted in a VERY useful fighting style being removed entirely(group). The only possible reason they could have had for this is if they were designing the game for a controller that had less buttons than a keyboard. Also, the snap-to-opponent targeting system SCREAM game pad. Why can't I use the mouse? It worked perfectly well in the first game. It's a clear reverse port. I have never actually seen anything like this. The fact that they are releasing the game for PS3 and XBOX360 lend credence to this.
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The combat overhaul is (if my memory serves me correctly) something most PC users liked. Simpler heavy and light attacks with signs thrown in makes for far far more fluid combat than the cumbersome multiple styles of the original did.
And by what I know the, snap-to-opponent system (while it is a characteristic of the console based games), is required, since it allows seamless movement from one opponent to other. Had the whole combat system been slower, then probably it wouldn't have been required (think M&B) but Witcher 2 is quite fast and more often than not there's more than one enemy to face. Turning around slowly, aiming at the enemy and then striking wouldn't have worked well.
Last edited by rajpoot; 09-07-2011 at 17:21. Reason: spelling
The horizon is nothing save the limit of our sight.
If by "fluid" you mean Diablo mashing the mouse buttons until the thing in front of you dies or doing endless rolly-pollies around around multiple enemies because I can't stun them in any other way except by spamming Quen, then yes, it is really "fluid". All that is missing is chest-high walls with matching Velcro attachments for the strap on my spine.
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Unless you played the game on an easy difficulty level, button mashing and spamming signs won't get you far.
And anyway, even on easy difficulty level, button mashing, as opposed to Witcher's what? Timed clicking?
Make any half way decent sword fighting game out there faster, and it everything basically boils down to mashing the button.
The horizon is nothing save the limit of our sight.
It's far more engaging than button mashing. Also, I tended to switch styles frequently in larger fights. After getting better armor and binging Swallow and Rook, the game became pretty easy even on hard. It's not like the AI becomes more coordinated, it just does more damage.
The battle system is not smoother. They removed features which gave it more possibilities besides rolling around the enemies like a hyperactive child.
Last edited by CrossLOPER; 09-08-2011 at 21:22.
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What?
Edit: All right I see now you've just missed two quote tags.
Anyway it's a matter of personal preference I think, as to what one finds more engaging. For instance I loath the faster combat in Dragon Age 2 whose predecessor was a pure point and click RPG. At the same time I like the faster (and in my eyes smoother) combat of Witcher 2, because I felt it was more like an action game, and it gave me more 'direct' control over my character's attacks and blocks....
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Last edited by rajpoot; 09-08-2011 at 13:41.
The horizon is nothing save the limit of our sight.
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