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  1. #1
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    For censures, maybe we can give a penalty for the proposer's influence if the censure fails...
    I agree with Nigel for the rest too; while for the unpopular Daimyo the only solution is rebellion/civil war: where for example the unpopular Daimyo will go around looking for help making promises etc, so if the rebellion would fail, he will become a pupet figure giving more possibilities for further conflicts :)

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Funding agent missions.
    Like with monks, I think trying to keep track of a separate fund for each agent is going to make it overly complicated for Zim. Agents should be given free reign and leave the CoS to tear his hair out over the financial consequences.
    I suddenly have this image of the CoS getting an expense report from the head ninja.
    What do you mean 400 koku for use of Iko's public baths?!
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  3. #3
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Quote Originally Posted by Arjos View Post
    For censures, maybe we can give a penalty for the proposer's influence if the censure fails...
    Yeah this is what I proposed and I think it's a good way to limit needless censuring, so long as influence plays important enough a role.
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  4. #4
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Should the penalty scale up with the level of censure?

    Speaking of the nefarious Chosomonkey and his ideas, I forgot about another he mentioned that might give another thing for influence to apply to. That is choosing techs whenever we finish one. I like this idea, especially as many of the techs seem to be faction-wide cultural trends rather than something that only a single member of the faction would decide (for instance, I don't see the Daimyo or CoD getting up and saying "Our clan should work on their Chi"). Maybe a short (24 hours?) voting period when it comes up. After the first few are done it should come up infrequently enough not to slow the game.
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  5. #5
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    yeah! I like that idea, who came up with it? ()

    yes I think the penalty should scale for a failed censure. trying to get someone stripped of their titles and finding that no-one supports you would result in quite the loss of face.

    also we should have a 'double jeopardy' rule to prevent spamming censures for the same offence.

    AND I notice that in your rules censure is not restricted to when an offence has been committed. perhaps we should make that restriction, to tie the censure directly to disobedience, which will cut out spurious, politically motivated censures?
    Last edited by phonicsmonkey; 09-09-2011 at 23:29.
    frogbeastegg's TWS2 guide....it's here!

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  6. #6

    Default Re: TWS2 RPG? Advantages and obstacles

    not sure about the number of prospect participants, but if there are a lot, might want to consider to make the commisioners non-avatar players?
    <enter something witty here>

  7. #7
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Nice rules so far, good job, Zim.

    Maybe the penalty for a failed censure should be the same influence penalty they wanted to infrict on their "target" just without the imprisonment or title stripping. WOuld keep things simple.

    Also, I still like the idea of every player controlling a part of the clan's Samurai "pool" sending to or keeping them from war when they see fit. That, in and of itself, would limit the Daimyo in how much he can go against the counsel of his subordinates.

    Also I think maybe commissions should only be there for actual ingame generals... as long as we don't have enough general characters to fill them.
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  8. #8
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Quote Originally Posted by Oh! TheLastDays! View Post
    Also, I still like the idea of every player controlling a part of the clan's Samurai "pool" sending to or keeping them from war when they see fit. That, in and of itself, would limit the Daimyo in how much he can go against the counsel of his subordinates.
    Yeah I'm warming to this idea too provided we can implement it simply. Maybe we can tie the amount of the Samurai pool controlled to the influence level, making influence even more important? Apologies if that was already suggested...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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