Role: Doctor, Fatlington Police
Alignment: Townie
Summary: You are one of the trained protection specialists fielded by the FPD. You have been infiltrated into the group of Fatlings who are likely to be named to a Committee of Vigilance so that you will be in a position to offer protection to members of the committee as they search for and eliminate threats to Fatlington.
Victory Conditions: You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned wiseguys outnumber the remaining Mafiosi. Your personal survival, though important, is secondary to the overall success of the town. See below:
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
-- Successfully protecting 5 or more individuals (and/or killing their attackers) will also move you up one category on this scale.
Abilities:
Daytime:
1. You may vote to lynch or select as can any other player.
Nightime:
Active Actions
1. Each night phase, you may designate one other player (not yourself) to receive your protection. That player will be virtually immune to all attempts on their life for that night phase. If they are attacked and survive as a result of your efforts, you will be credited with a “save.” You may earn only one save per night.
2. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. You cannot use your special protection powers while working with a protection team and any save will count on the townie list, not towards your promotion within the doctor trap. More than 3 townies can work in the same group (limit 5), though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If you end up, by happenstance, as the only townie attempting a save and the target is attacked, you will revert to normal doctor protection ability and will probably save the target. This may result in your identification by those who were scheduled to work with you but did not.
3. You may, in combination with 4 other townies, you can form a vigilante group (5 required) and attempt to kill one other player. More than 5 townies can work in the same group (limit 7), though this does not provide any other benefit aside from participation credit. If fewer than 5 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 6 chance of dying in making the failed attempt (50%) or of being identified by name (50%).
Passive Actions: Doctors have no passive action ability.
Secret Abilities/Traits:
These are listed in your second pre-game PM and are not to be revealed or discussed during play…only used.
Regarding Investigations: When being investigated by a detective or a made gangster, you will register as “innocent.” This is true even if actions as a Surgeon or Surgeon general result in the death of your protectee’s attackers.
Role Changing
1. After two successful protections, you will be promoted to Surgeon. A Surgeon functions exactly as does a Doctor, but during a “save” will also have some chance (1 in 6 for most, 1 in 36 for Dons and “Specials”) to cause the death of one attacker (randomly determined from the attack group). After two kills, you will be promoted to Surgeon-General. A Surgeon General functions as a Surgeon, but the chance to cause the death of an attacker during a save is substantially increased.
2. After two successful saves with a protection group, one of that group, but not you, will be offered the chance to continue the game as a doctor. Your role will not be revealed thereby, you will simply not be the one chosen.
3. After one successful kill with a vigilante group, you will cease to be a doctor and will revert to normal townie status. You may progress from there.
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