Page 14 of 18 FirstFirst ... 4101112131415161718 LastLast
Results 391 to 420 of 538

Thread: Kingdoms Teutonic Hotseat: The Frozen North (completed, winner Visorslash)

  1. #391
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Ehrhardt... von Kastilien!?

  2. #392
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    You don't suppose I could have a 48 hour extension do you? :)

  3. #393
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I suppose so!
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  4. #394
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Zim, you're up :)

    FN_Norway_20.sav

  5. #395
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  6. #396

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Norse Admiral inbetween two Danish ships (Can't remember the name) can't move.

    Hochmeister Gunther has taken a flying kick to the face. Can't move.

    Those 5 settlements and Hassleholm recaptured.

    TO up. :D

    http://www.sendspace.com/file/776i53

  7. #397
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I knew should have slept in a fort. No matter. 2v1ing the Hochmeister's stack has weakened your armies significantly. We'll see how far you can go before I turn back the tide.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #398

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Has it? :)

    The loss of 5 settlements from you, and the change from me, is going to provide some valuable resources.

  9. #399
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    One must stay positive even in the face of black and vile betrayal.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  10. #400
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  11. #401
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    HRE is up

    sly, I think I have all of your armies trapped...we'll see if they can fight their way out.

    Myth, help yourself to that city, also Jazdow if you like. I'll just take Thorn and Marienburg and you won't have any order spearmen any more.
    Attached Files Attached Files
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  12. #402
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    We'll see.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  13. #403
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I will play my turn tonight :)

  14. #404
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Can I have a 48 hour extension please?

  15. #405
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Yeah, sure thing
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  16. #406
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Ok, I'm on my new PC right now having just installed Medieval 2 Kingdoms. For some reason, when I try and load the save, to begins to load, gets half way, the quote dissapears, and then I am taken back to the main screen. Any idea what I could be doing wrong? >.<

  17. #407
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Did you install the custom mod we were using to make Norway and Mongols more playable?
    For Rome! Got Rome!!
    For the Admiral!


  18. #408
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Or you have forgotten the Kingdoms patch?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  19. #409
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by phonicsmonkey View Post
    Or you have forgotten the Kingdoms patch?
    You are correct, Phonics. I'm to bust tonight and tomorrow to play my turn, so to keep the game moving, could Myth please sub me? I'm sure he is more than capable of covering me for just one turn :)

  20. #410
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Does he have your password?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  21. #411

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    IIRC, Myth has subbed Sly in the past, so I would hope he would.

  22. #412
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Indeed I do. I'll sub him here and in TATW but tonight.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  23. #413
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Norway up.

    The small captain-lead Mongol force (out of the three stacks besieging the Emperor) has been defeated and can't move. Unfortunately, out of nearly 10 HRE commanders not one had developed the vital Night Fighter that would have allowed me to beat the Mongol forces. The war is not yet lost however, and no Monkeyish foot will step in Poznan if the Teutonic Order can do anything about it!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  24. #414
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Go Mongols :P
    Last edited by Thanatos Eclipse; 09-26-2011 at 23:21.
    For Rome! Got Rome!!
    For the Admiral!


  25. #415

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North


  26. #416
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Myth View Post
    Unfortunately, out of nearly 10 HRE commanders not one had developed the vital Night Fighter that would have allowed me to beat the Mongol forces.
    It is a well-known historical fact that Medieval Germans were afraid of the dark.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  27. #417
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    No, only those who get put in command of the Reich's armies apparently :P
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  28. #418
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Denmark. Beat two Danish ships back (you did say the fleet between yours was the only one of mine that couldn't move?) and lost another sea battle.

    By the way, is a ship under a blockaded port allowed to sail off? That was the fleet of mine that lost. I didn't think about it until after.

    https://forums.totalwar.org/vb/local...id=205&id=9557
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  29. #419
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Zim View Post
    By the way, is a ship under a blockaded port allowed to sail off? That was the fleet of mine that lost. I didn't think about it until after.
    well...the rules don't quite cover that

    Quote Originally Posted by phonicsmonkey View Post
    no leaving a blockaded fort without defeating the blockading navy
    For Rome! Got Rome!!
    For the Admiral!


  30. #420

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    He attacked it and because he lost it retreated. No harm done.

    But harm has been applied elsewhere.

    @ Zim

    I just decided not to attack any navies.

    Everyone else:

    http://www.sendspace.com/file/fum9ay

    TO!

Page 14 of 18 FirstFirst ... 4101112131415161718 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO