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  1. #1
    Member Member geala's Avatar
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    Default Re: stone forts

    I'm not very pleased by this. Minor cities were not very often places which could be defended successfully. On the other hand field fortifications and temporary fortified camps played an important role in many conflicts. Only remember the Pyrrhos campaigns. And I would prefer to be able to build my own border defenses. I played M2:TW mods with permanent castles and I really did not like it, the castles were next to useless.
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  2. #2
    Member Member Gustave's Avatar
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    Default Re: stone forts

    PSFs won't be useless especially if they provide some income. They can be a good way to prevent the player from blitzing the AI's main cities, as well. Also, temporary forts are not very accurate for most factions and are very romano-centric.

  3. #3
    Member Member stratigos vasilios's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Gustave View Post
    PSFs won't be useless especially if they provide some income.
    I didn't realise PSFs can provide income, was this originally in m2tw or a new modded in feature?
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  4. #4
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    Quote Originally Posted by stratigos vasilios View Post
    I didn't realise PSFs can provide income, was this originally in m2tw or a new modded in feature?
    No, it's a trick we do with immobile merchants and resources.


  5. #5
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: stone forts

    Wouldn't it end soon as the merchant die?
    Last edited by Arjos; 09-28-2011 at 13:18.

  6. #6
    Member Member stratigos vasilios's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Arjos View Post
    Wouldn't it end soon as the merchant die?
    I'd guess you can either script to respawn a deceased merchant...or script for the merchant reset age when it reaches 100? Who knows.
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  7. #7
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Arjos View Post
    Wouldn't it end soon as the merchant die?
    Thats why we will write a script to respawn them when that happens.

    Quote Originally Posted by fightermedic View Post
    has this already been tested?
    Not but is but other mods use similar methods and it works for them.

    Quote Originally Posted by B_Ray View Post
    Also, if I understood geala's comments correctly, he was concerned about stone forts being too heavily fortified to realistically represent a small settlement during EB's timeframe. But the team can mod how the forts are layed out, so it shouldn't be an issue.
    My point was that the settlements that will be represented by PSF's were by no means small, if it wasn't for the settlement limit they would be capitals of proper regions in their own right.
    Last edited by bobbin; 09-28-2011 at 23:24.


  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: stone forts

    Would it be possible to show culture trends in PSF by spawning religious agents at those locations? Would be interesting if occupying a PSF could speed up/slow down conversion. After all, Rome had many issues with controlling places like the Illyrian country side.
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  9. #9
    Member Member fightermedic's Avatar
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    Default Re: stone forts

    Quote Originally Posted by bobbin View Post
    Not but is but other mods use similar methods and it works for them.
    glad to hear that, looking forward to it very much!

    hint: more psf = better :D
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  10. #10
    Member Member fightermedic's Avatar
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    Default Re: stone forts

    Quote Originally Posted by bobbin View Post
    No, it's a trick we do with immobile merchants and resources.
    has this already been tested?
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  11. #11
    mostly harmless Member B-Wing's Avatar
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    Default Re: stone forts

    They can also provide free upkeep to some units, so that's an indirect form of income.

    Also, if I understood geala's comments correctly, he was concerned about stone forts being too heavily fortified to realistically represent a small settlement during EB's timeframe. But the team can mod how the forts are layed out, so it shouldn't be an issue.

  12. #12
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    Quote Originally Posted by geala View Post
    I'm not very pleased by this. Minor cities were not very often places which could be defended successfully. On the other hand field fortifications and temporary fortified camps played an important role in many conflicts. Only remember the Pyrrhos campaigns. And I would prefer to be able to build my own border defenses. I played M2:TW mods with permanent castles and I really did not like it, the castles were next to useless.
    PSFs will represent other cities in the region, this does not necessarily mean they will be minor settlements, in fact in many cases they were bigger than the regional capitals and important places in their own right.


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