frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
So if there was a mistake I caused it.
We'll see what NB thinks when he gets back. I think as far as replaying turns It'd be better to just leave Denethor where he is a further turn rather than go through all the turns. Mordor can still kill him and it will take less time to sort out than replays.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Ya, I wanted to attack Denethor who was just outside the city but couldn't because of that rule. I could easily see him and he was all on his own with a full stack of orcs next to him. I don't want to make people replay their turns so I don't need to go back and attack him on mine. I think what would be best is if he is left where he is right now for this turn as that is what Zim had said in his previous post. In the future we can change it so peoples own defeated armies are not subject to this rule.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I'll replay in the morning.
While we have a chance there were a couple other things I've been wondering about. The former happened on the previous turns, the latter then and on mine.
When you siege a settlement in TATW it appears to use the mod trick of creating an impassable zone around the settlement that prevents anyone that isn't attacking from moving through the space (represented on map by the little tents around the besieged settlement. I counted on this to protect my main army when I sieged East Osgiliath. However, clicking on the army sieging the settlement allows you to go through it. Or more, accurately, you pass into the otherwise impassable tile next to the city and then stop.
The second thing, which I thought of as additional protection, was the freezing of a unit upon hitting a tile next to an enemy/neutral settlement. Apparently an army frozen in such a manner can still move a tile if they have an adjacent enemy to click on. I assume this is in game to be able to attack settlements (you freeze entering the tile next to a settlement but can still click on and attack it. The game program doesn't know the difference between the settlement and adkacent armies for moving purposes). NB did this after passing through the siege tents, and I did it with Denethor to hit his army on the bridge.
Imagine my surprise when my doubly protected army was defeated by an enemy that bypassed the settlement that had to be taken before you can enter the bridge west of it.
These are tricks that I think the AI is incapable of. I'm not sure if a rule is needed for this (there are probably a hundred different little unintended "exploits" that can't all be ruled on) but at least would like to warn players of this particular looparound for getting around/through chokepoints.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
I'm not exactly sure what you mean, I know all I did was right click on your army. I have noticed a lot of strange things that happen with osgiliath in this mod. Having a bridge between two adjacent settlements seem to create some very odd occurrences, at least in my experience playing SP.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
When you siege a settlement insome mods it creates an impassable one tile layer covering the little pixelated tents around the city, so that you cannot go onto any tile adjacent to the city unless you click on the city itself or on something past the city and get stopped next to it. Checking an old save this appears not to be the case in TATW so I was mistaken.
Usually you also cannot attack an army on the other side of a settlement that's not your unless you take the long way around or click on the opposing army, get stopped by passing the town, then click on the army again (at least, I think that works). The bridge between the Osgiliaths seems to be some wierd sort of bug or exception since you can somehow move diagonally past the settlement to immediately attack someone in between, but only if an army is on the bridge. I checked it and with no army to target between the cities you get stuck and cannot bypass one to get onto the bridge (not in a single turn at least).
I was counting on the fact you would not be able to past rebel East Osgiliath to attack my army on the bridge. Finding that rebel settlement could somehow be bypassed was quite shocking. I'm not complaining (I did it back to you the turn after, with less successful results) but it's a wierd enough bug (or whatever we want to call it) tha I wanted the other players to be aware of it just in case it causes issues with other choke points. Aorry that my last post was a bit of a jumble. I was rushing off to work when I made it, and got some of the mechanics wrong.
This save should be fixed.
https://forums.totalwar.org/vb/local...id=205&id=9638
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
no problem, I just wanted to be sure I didn't do something I shouldn't. I guess I wasn't suprised by that because I have played this mod enough in SP to know that that bridge is very odd.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
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