I have noticed that when I try to force the door at the stables a message appears saying there has been a programming error.
I have noticed that when I try to force the door at the stables a message appears saying there has been a programming error.
It's not just me then. That's good to know.
Yep, I saw that the criminal activity. The rascals got pinched. Now off to the stocks!
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Hitchhiking has been enabled. If you find yourself out of Travel points in one of the villages, you can now hitchhike back to Orgahalburg. There are risks and consequences to this, though.
Player-owned dwellings have been added to the game. You can now build dwellings in Orghulburg and any of the villages, except Esoterra. Dwellings can be named, slept in, and have coffers that allow for private storage of gold and gems. The larger dwellings can also offer sleeping space for multiple people, and the owner can give keys to anyone they want to have access to the dwelling. However, there are significant costs and risks to owning a dwelling. First, there is an initial expensive in gold, gems, and turns to build the dwelling. Initial costs do not have to be paid immediately, but can be done on lay-away over the course of multiple gamedays until all expenses are met. Then there are upkeep costs, also in gold, gems, and turns, to maintain the dwelling every once in a while. If upkeep is not paid, the dwelling is put up for sale. In addition, dwellings are not completely secure. Players can break into dwellings and steal from the coffers and kill sleeping players. To counter this, players can stand guard over their coffers and can hire guards to watch them while they sleep. Standing guard over coffers costs turns though, and hiring guards is expensive. In addition, all dwellings cost 20% more in Orghalburg, due to higher real estate prices in the main city.
The dwelling system can be accessed from the Local Dwellings link, which will be under the City/Village Gates category.
The available dwellings are as follows:
Shack
DK Requirement: 1
Cost: 2,500 gold, 5 gems, 10 turns
Upkeep: Every 12 gamedays, must spend 5 turns, 150 gold, and 2 gems.
Sleeping Space: 1 person, owner only
Coffer Max Size: 10,000 gold and 10 gems
Coffer deposit/withdrawal limits (per level per transaction): 100 gold, 2 gems
PvP Guard Cost: 10,000 gold and 10 gems for 14 gamedays of protection.
Farmhouse
DK Requirement: 5
Cost: 20,000 gold, 10 gems, 20 turns
Upkeep: Every 12 gamedays, must spend 5 turns, 1000 gold, and 5 gems.
Sleeping Space: 3 people, guests allowed
Coffer Max Size: 20,000 gold and 20 gems
Coffer deposit/withdrawal limits (per level per transaction): 500 gold, 2 gems
PvP Guard Cost: 20,000 gold and 20 gems for 14 gamedays of protection.
Castle
DK Requirement: 10
Cost: 100,000 gold, 100 gems, 50 turns
Upkeep: Every 12 gamedays, must spend 10 turns, 5000 gold, and 10 gems.
Sleeping Space: 8 people, guests allowed
Coffer Max Size: 50,000 gold and 50 gems
Coffer deposit/withdrawal limits (per level per transaction): 1,000 gold, 2 gems
PvP Guard Cost: 30,000 gold and 30 gems for 14 gamedays of protection.
This is a very complex system, and I have not been able to test and balance every single aspect of it. Please report any bugs you encounter or any balance issues with the system.
Last edited by TinCow; 10-30-2011 at 16:34.
Ok, so are turns=forest fights?
Why are upkeep and protection so expensive? Surely that can be gotten around to can’t it?
Are the coffers thief proof?
What happens when you don’t have the cash or gems to pay the upkeep?
Even coming up with 15 gems every time you kill the dragon or every other time would keep you pretty broke.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I agree, the upkeep is too expensive especially when you can sleep in the tavern for 300 gold at max level.
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