I don't disagree with you, but the tide at the moment is definitely running against true team based game design.
There's more team based behavior in 5 minutes worth of play in L4D or L4D2 than you'll likely see in 8 hours play time on a BF3 server, or 80 hours of play time in MW3. Funny how designing the game to reward team play works so well when done right, and yet how rare it is ultimately to find.
Trends are hard to fight, so I tend to just move from genre to genre based on where the best game design is taking place.
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