I think the four areas you can go in the mid-game are probably supposed to be the same difficulty and mobs do level up with the player, but it's rather well done and not as jarring as in, say, Oblivion or Neverwinter Nights OC where mobs scaled rather too well/seemingly not at all respectively. However, I suspect whatever area(s) you do later will feel easier because your party's power outstrips your opponents. In particular, tanks seem rather gimped early on - they can't hold aggro very well and they die easily if by chance they get it on too many mobs. Plus, offensive mages eventually become powerhouses with end tier spells and combos of spells.
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