Hmm, the issues I was alluding to in my initial post, hinting at the necessity for extensive polishing of such features, are potentially even larger.Originally Posted by easytarget
Surely, you’d think first that, no matter the casualties, with the speed infantry enjoys in Shogun 2, negating a Gatling is still only a matter of choosing the right meatshield, because a Gatling can only be used prior to the clash of the battlelines.
Yet then you’re left worrying about the adversary’s meatshield. Because it is a game, so the above rule does not really stand, does it? Your meatshields can be spent against equally inexpensive troops, and then what stops anyone from parrying an irresistible charge from your most veteran elite units with their own meatshield while mowing the whole melee down with Gatlings? Sure, that unfortunate meatshield will have its moral shattered fast enough, but that's not enough of a penalty for breaking an otherwise devastating charge. The rules against friendly fire must be draconic, with heavy battlefield-wide morale penalties, else this will be awful. And of course, the cheap fix for MP is a unit limit – hopefully they won’t employ it, this game is very limited creatively as is since the last plethora of MP rules came out.
EDIT: Since frog made her post while I was writing mine. Brief edit:
Not having played Empire or Napoleon and yet being reluctant to try them after the advances S2 had made, battlefield-wise, I was not unpleasantly surprised to read about FotS, though it is placed in really the very last quarter century a Total War game should ever be placed in and, while this might blend in nicely, I do hope it is not an exercise for an American Civil (total) War title.
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