unvote, vote: Abstain
Do as you will. But I can't make a town-neutral alliance work when all I ever get is this stubbornness.
And trust me, you'll regret not using every resource at your disposal in a cult game. How you deal with this is an indicator of how the other neutrals should play. Should they even attempt to assist the town, or like the dead canary in the coal mine that I'm about to be, will they high-tail it out of townie-ville and just assume they're going to either die and lose the game, or end up as a winning scumbag, dead or not?
You're making very bad choices here, Kagemusha. I can't save myself, but I also can't help protect you from the cults when I'm gone. And I'm telling you, other survivalists won't look on the town as a friend here, if you kill me. Once again, town can choose to try to live, or it can divide itself along partisan lines, and watch the neutrals flee out of basic survival instinct. Learn anything from Capo, it's that a town divided against itself cannot stand, and like it or not, neutrals count as townies as far as game balance is concerned. And your "full" townies weren't incorruptible either in the last game, so you're fooling yourself if you think that regular townies are any better than I am.
Think carefully, because I'd rather be useful help, than a Cassandra who told you so.
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