Glad to see that they are working on their backlog from 2009.
Makarov was a terrorist. The player took control of a US operative undercover as a terrorist under Makarov's command. At the end of the level, when Makarov puts a bullet between the player's eyes, his plot becomes apparent, and the next scene is of the US in the middle of an invasion by the RF. The irony is that the CIA operative killed was working to prevent the conflict. It was relevant, in context, and showed consequences of the actions the player was part of.
Oh, and there are no points, no achievements, no trophies, nothing. All you get is an invasion of the US due to Joseph Allen's failure to see through the ruse woven by Makarov.
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