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Thread: HRTW Map

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  1. #1

    Default Re: HRTW Map

    Is not that every mods needs that map, but are you willing to do a whole new map yourself?
    I never said that we should make a new map...I said that we use the vanilla enlarged map,if you know what I mean....And it is possible and we were planing to do it,but just as we were to do Ozman did something bad at the forum and he got kicked out by the moderators for a while.

    The plan was to use Roma Surrectum's map and cut off the parts we don't need and for those that cannot be cut(down and left,or ?) out it would be terra incognita.

  2. #2

    Default Re: HRTW Map

    Ops, wrong post

  3. #3

    Default Re: HRTW Map

    We are using Mundus Magnus but making India and Arabia Terra Incognita. It is as simple as that.

  4. #4

    Default Re: HRTW Map

    Quote Originally Posted by Asgaroth View Post
    but just as we were to do Ozman did something bad at the forum and he got kicked out by the moderators for a while.
    Who says i did something wrong?

  5. #5

    Default Re: HRTW Map

    We are using Mundus Magnus but making India and Arabia Terra Incognita. It is as simple as that.

    I like the idea.

    Who says i did something wrong?
    Eh,me ?...

    Just jocking,there was something wrong at the TWC,you just dissapeared....I am happy that you are back.

  6. #6

    Default Re: HRTW Map

    Quote Originally Posted by Asgaroth View Post
    you just dissapeared....I am happy that you are back.
    It was because i went into self-exile until i could have a working map. I'm glad to say that my work is going smoothly, and since you guys were my first modding team i'll like to share at least the radar version of my new (masterpiece) map.

    Spoiler Alert, click show to read: 

    I'm glad to see to the evolution of this mod, and to see that this time you guys are first settling things up before everything else. I'm sorry for dissapearing without notice, i just needed time for myself too and arrange some stuff with real life (i'm applying for a job -got a test for it this saturday- and contesting to assist the next G-20 summit here in Mexico, so plenty of work ).
    Last edited by Ave_Oz; 01-18-2012 at 15:27.

  7. #7

    Default Re: HRTW Map

    Killer...

    The map looks great.Nice work.

    How does it look ingame...Is it more like the vanilla or is it extended ?



    I'm glad to see to the evolution of this mod, and to see that this time you guys are first settling things up before everything else.

    Yup...We are nearly done with the discussions.

  8. #8

    Default Re: HRTW Map

    Ah, Ave Oz, nice haha! Good to have you back!! Nice map as well, but if you have not read already we are getting rid of the Indian and Arabian regions to make room for more cities

  9. #9

    Default Re: HRTW Map

    Quote Originally Posted by Asgaroth View Post
    Killer...

    The map looks great.Nice work.

    How does it look ingame...Is it more like the vanilla or is it extended ?
    It uses the max size allowed by the engine, wich is 1021 pixels (actual size 1021x625 -widewise-). It features extended space for most areas, as an example you can now put 3 settlements in the peloponnesus area without overcrowding the zone. Italy is not much more width, just a few pixels, however the distance from south to north is more realistic (longer) and that off course has the effect of keeping away the problem of overcrowding any area (unless you want 10 regions in Italy-not smart at all).

    And that keeps going and going.



    Quote Originally Posted by ahowl11 View Post
    Ah, Ave Oz, nice haha! Good to have you back!! Nice map as well, but if you have not read already we are getting rid of the Indian and Arabian regions to make room for more cities
    I have no problems with that, those geographical regions are kept in my map just to be able to provide a balanced regions distribution, not necessary that they will hold any actual region. So, will this map satisfy the necessities of HRTW? :)

    Having read the other posts of the mod i would strongly suggest using the new map, since whatever the faction list finally comes to, the scale of the map will certainly make -more- justice (than the vanilla scale) to any faction that makes it in to the mod.
    Last edited by Ave_Oz; 01-18-2012 at 18:39.

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