About KH...
Started up a Koinon Hellenon a while back (VH). I didn't do it because the faction or units appealed to me - in fact neither did... initially. I did it simply because it looked rather challenging, and let me tell you it was. I've never lost any game of any total war series - ever. But I almost lost this one. In fact, I thought it was lost for the longest time, but pulled it out miraculously enough. I've now driven the Maks completely out of Greece proper, and have taken Pella, Byzantion, a couple of cities in asia minor, plus Messana, Syracuse, and Rhegion. I'm definitely going to win.
Anyway, I guess my point is, even though the faction and units didn't appeal to me initially, I've enjoyed this campaign quite a bit so far (one of my favs). My initial thoughts going into it were "Oh great - generic hoplites that everybody and their mother can recruit, generic light and heavy skirmishers that everybody and their mother can recruit, generic crappy archers that everybody and their mother can recruit," on and on. I mean, just how many units in the game have "hellenic" in the front of their name, and just how many factions in the game can recruit this stuff, either directly, indirectly through foreign barracks, or mercs? Seems to me "most." Heck, the only units I've found that seem exclusive to KH so far are spartan hoplites, distinguished hoplites, and maybe light hoplites or that heavy hoplite phalanx (haven't seen anyone else running around with them yet, anyway). Everything else I see fielded by everyone else and their mother - heck even classical hoplites. That's probably my biggest complaint about playing this faction. That said, I'll say it again: I've enjoyed this campaign so far, as well as the faction and its units. Plus, there's sort of a "majesty" and an "air" about playing the "classical" greeks, you know?
A few comments, observations, questions, etc.
- What's with the Maks, anyway? It seems they can kill the crap out of everybody around them all at once. They bitch-slapped me hard for the longest time and I almost lost, they bitch-slapped Epeiros and drove them back to their starting cities, they went up north and bitch-slapped the Dacians so bad that they only had one city remaining on the coast and had to flee north for their lives, they bitch-slapped Pontos and kicked them off of byzantion, and they probably could have bitch-slapped even more if anyone else was around. They could produce (and reproduce) stack after stack - high end stuff too. And no matter how much you killed, they always had more. And no matter how many people were hitting them all at once, they could spank everyone a new one at the same time. Are their starting cities just way richer than everyone elses? Are their units just better than everyone elses? Do they start out at a higher tech level than everyone around, or start with 10 full stacks hidden in some brush somewhere? What gives? It's like they're the rabid dogs of EB. I'd put them against the Romans any day - seriously.
- For the longest time I didn't know what to do about getting some kind of sword unit. I mean, hoplites are great, don't get me wrong, but they are rather defensive, and it seems at some point you need something with a little more offensive punch. You might say "hire mercs, fool," but I purposefully haven't hired any mercs this game and don't intend to. I want an "all KH" solution to everything for this game, so to speak. At any rate, I think I finally figured out (correct me if I'm wrong) that the heavy skirmishers are my "swordsmen" early on, and the hoplite phalanxes I get later are my heavy swordsmen... is that correct (kinda weird for something called "phalanxes" to be my swordsmen, but whatever)? How does this stuff stand up to the Romans, btw (heh)?
- The highest thing I've teched to so far (ignoring spartan and distinguished hoplites) is the hoplite phalanxes. These things look to be "reform" units, but I'm not so sure about that. I've tried to put them to use, but they seem somewhat strange. They use underhand spears, and are spread out instead of densely-packed. Also, their spears are short compared with the pikes of other factions. It all seems to defeat the purpose of what a "hoplite" and a "phalanx" is in my mind, but whatever. What am I supposed to use these dudes for... heavy swordsmen? How about the spear aspect... any good?
- Is there anything else down the pipe for me, techwise? I have ultimate barracks in at least 3 cities, maybe more. I thought I read somewhere that KH eventually gets some kind of "real" pike phalanx, but I haven't gotten it yet. some kind of reform? What do I have to do to get it?
So do I have these guys pegged right? Also, what are your thoughts (on anything)?
Thanks for any answers.
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