
Originally Posted by
Suppanut
To create such special uprising above from settlement rebel, you need to assign those units to rebel factions which tie to that region according to Descr_Regions.txt. List of possible rebel spawning stack defined in data/Descr_Rebel_Factions.txt (don't forget to add new text to text/Rebel_Faction_Descr.txt if you add new entry in it). You must made sure that all units in this file must have slave ownership in Export_Descr_Units.txt.
To recruit those units according to regions, it is possible to do by...
1) Add those units as mercenary in mercenary pool tie to that region, beware that mercenary pools could not overlap, each regions, could have only pool assigning to it in one moment.
or...
2) Use concept of area of recruitment to condition of recruiting it in Export_Descr_Buildings.txt. To do that you must assign hidden resource that link to unit's recruiting condition to region in Descr_Regions.txt. Trade resource also work in this case too but it is using different condition in Export_Descr_Buildings.txt.
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