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Thread: Leaving Limbo [Concluded]

  1. #211

    Default Re: Leaving Limbo [In Play]

    Yes we were, but we were lynched. Thus the second-line Mafia had to be commissioned to build the structure on the foundation landlubber and I made.

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    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  2. #212
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Leaving Limbo [In Play]

    Vote: Zack
    #Winstontoostrong
    #Montytoostronger

  3. #213

    Default Re: Leaving Limbo [In Play]

    Vote: Askthepizzaguy

  4. #214
    winston 4 champs Member Zack's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by BSmith View Post
    I'd like to know more about the leave limbo option, vote: Zack. How do we know it just isn't a way to confuse people on a useless endeavor?
    Quote Originally Posted by Seon View Post
    Our Victory Condition is to eliminate all threats to the Town. I feel suspiscious about this "Leave Limbo" business.

    Vote: Zack.
    Quote Originally Posted by Askthepizzaguy View Post
    Vote: Zack
    What a waste of time. You guys keep lynching neutral Little Uns who are no harm to your precious town AT ALL, even though Monty and I -- two Little Uns -- gave you the serial killer on a nice silver platter. Thanks for the reward.

    You're going to lose the game if you keep lynching people who vote to Leave Limbo. They're just vanilla Little Uns who, guess what, WANT TO LEAVE FREAKING LIMBO BECAUSE IT SUCKS HERE WITH YOU BIG UN JERKS.

    It looks like we're never going to get our wish to Leave Limbo anyways, and I really couldn't care less about the town's struggle against the Free Spirits. I suspect you'll lose anyways, since you're so determined in continuing on this course.

  5. #215

    Default Re: Leaving Limbo [In Play]

    Well, the Big Un's couldn't be harmed by the SK, so that isn't really important to them.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  6. #216

    Default Re: Leaving Limbo [In Play]

    Checks dead posting rules... ok, it seems I can post this

    Whomever killed me must have been someone who wanted the leaving limbo movement to succeed, or at least it looks that way to me. Can't think of a reason for someone who wanted it fail to knock off someone else who voted against it. I think I might have been the first to openly post that leaving limbo might be the free spirit win condition, convincing others to vote against it. I was a townie little 'un with no abilities, and had never heard about leaving limbo as an option before it showed up as a vote, so I still suspect that path leads away from a town victory.

  7. #217

    Default Re: Leaving Limbo [In Play]

    I would suspect that "Leaving Limbo" could only be good for town, especially if those who want to do so are Free Spirits. If the Free Spirits are not in Limbo, they can't bother the Lost Souls ever again.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  8. #218
    Mayor Member Seon's Avatar
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    Default Re: Leaving Limbo [In Play]

    Zack's lying. Nowhere in little'un victory condition does it say that we must leave the Limbo.

    My vote stays on him.

  9. #219

    Default Re: Leaving Limbo [In Play]

    So, what? You'll just lynch Zack and Scottish? By the time you are done, the Mafia will have you cornered.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  10. #220

    Default Re: Leaving Limbo [In Play]

    Vote: Leave Limbo

    Let us leave this wretched place. Not just the little uns, but all lost souls. Away from free spirits!

  11. #221
    Mayor Member Seon's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by Montmorency View Post
    So, what? You'll just lynch Zack and Scottish? By the time you are done, the Mafia will have you cornered.
    I am pretty certain that one of them's guilty.

  12. #222
    winston 4 champs Member Zack's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by Seon View Post
    Zack's lying. Nowhere in little'un victory condition does it say that we must leave the Limbo.
    Ahem.

    Quote Originally Posted by LazyMcCrow
    You are a LITTLE 'UN (Splitter - neutral faction)

    Background:
    You no longer remember how you found yourself in Limbo, nor how long you've been here. All you know is you are terrified of what the Big 'Uns in the Lost Tribe might do to you, but too scared to abandon the protection the Tribe offers; from the other fearsome creatures which prowl along the borders of the territory. Your days at best, are monotonous and usually involve helping the Big 'Uns to set traps, or perhaps forming a barrier with your fellow Little 'Uns to prevent a lost soul from escaping from a Big 'Uns killing blow: But recently there have been rumours whispering through the dank forest of Limbo... rumours of an altogether more dangerous type of soul. Souls known as Free Spirits.

    You are scared of what the new threat represents but you also realise that its arrival may offer an opportunity for escape! You imagine that there must be someone else in the tribe, or maybe more who feel the same way you do; other cursed souls who long to leave Limbo: But you have no idea of who might be a sympathetic friend and who is unswervingly loyal to the Tribe.

    Abilities:
    You are small, weak and struggle to make yourself heard. During the day your vote in the tribe carries a strength of: 1 (this is not directly revealed in the tally)
    At any point during any day phase you may choose to vote to "Leave Limbo", instead of voting for a lynch (eg. unvote: Lazy McCrow, vote: Leave Limbo!)
    You do not have any night abilities.

    Victory conditions:
    Leave Limbo.

  13. #223

    Default Re: Leaving Limbo [In Play]

    That's not the standard little-un role PM, it's for a separate faction.

    Can't say whether it's for real or a cover role.

  14. #224
    The .org's resident pirate Member landlubber's Avatar
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    Default Re: Leaving Limbo [In Play]

    So, if the role PM is to believe, only "Splitters" can vote to leave Limbo? Or perhaps are townie with that ability? It'd nice if those of you who continue to vote to leave Limbo can confirm that.

  15. #225
    Mayor Member Seon's Avatar
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    Default Re: Leaving Limbo [In Play]

    Shrug. I don't have the ability to Vote: Leave Limbo in my role PM.

    I assume that means that I can't.

  16. #226
    winston 4 champs Member Zack's Avatar
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    Default Re: Leaving Limbo [In Play]

    Looks like Free Spirits will win the game easily.

  17. #227
    Mayor Member Seon's Avatar
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    Default Re: Leaving Limbo [In Play]

    hmm... If you assume that Leave Limbo folks are the Neutral people, then none of them can be guilty of being a Free Spirit. Instead, let me try a different approach.

    Unvote. Vote: BSmith.

    Die for my country.

  18. #228
    Member Member Ishmael's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by Seon View Post
    hmm... If you assume that Leave Limbo folks are the Neutral people, then none of them can be guilty of being a Free Spirit.
    Unless the Free Spirits want to leave limbo, in which case Zack's role PM might just be a cover role.

  19. #229
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Leaving Limbo [In Play]

    Ha! You guys are idiots!

    The whole point of Limbo is that you can't leave it. Hence the phrase "stuck in limbo". That's what it means.

    If you try to leave, you'll die. For that reason, I highly recommend you do so. Because I want to see you all die.
    Keep your friends close, and your enemies closer: The Gameroom

  20. #230
    Mayor Member Seon's Avatar
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    Default Re: Leaving Limbo [In Play]

    I think somebody's bitter.

  21. #231

    Default Re: Leaving Limbo [In Play]

    Unvote; Vote: BSmith

  22. #232
    Member Member BSmith's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by Seon View Post
    Unvote. Vote: BSmith.
    Quote Originally Posted by Visorslash View Post
    Unvote; Vote: BSmith
    Do you guys care to give some reasoning behind this?
    Always meet on the level, act by the plumb and part on the square.
    2B1ASK1

  23. #233

    Default Re: Leaving Limbo [In Play]

    Unvote; Vote: Zack

    Something about that PM just seems sketchy. It's too simple?

  24. #234
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: Leaving Limbo [In Play]

    Phase will last approx. 6 more hours.

  25. #235
    Mayor Member Seon's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by BSmith View Post
    Do you guys care to give some reasoning behind this?
    Because you smell like a scum.

  26. #236
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Leaving Limbo [In Play]

    GOOD ENOUGH FOR ME AAAAAAARRRGGGGHHH UNVOTE VOTE BSMITH


    Since everyone cares ever so much to put out the effort to make cases, I care ever so much to put my vote wherever the heck I please.
    #Winstontoostrong
    #Montytoostronger

  27. #237
    Member Member Ishmael's Avatar
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    Default Re: Leaving Limbo [In Play]

    Out of curiousity, how did Zack get off the hook again?

  28. #238

    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by DaveShack View Post
    That's not the standard little-un role PM, it's for a separate faction.

    Can't say whether it's for real or a cover role.
    That is our for real role

  29. #239
    Member Member BSmith's Avatar
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    Default Re: Leaving Limbo [In Play]

    I'm just a Big'un guys:

    You are a BIG 'UN (pro-town)

    Background:
    You no longer remember how you found yourself in Limbo, nor how long you've been here. All you know is that your place in the front ranks of the Lost Tribe is your only hope for survival. By day, you protect your territory with brute force, either leading a pack of Little 'Uns; chasing through the deepening woods in search of Lost Souls to capture or kill, or through the construction of devious traps by which you might ensnare an enemy or at least some edible creature. Until now all foes have fallen to the combined strength of the tribe, but recently there have been rumours whispering through the dank forest of Limbo... rumours of an altogether more dangerous kind of soul: Souls known as "Free Spirits"!


    Abilities:
    You are larger and stronger than the majority of the cursed children and your voice carries greater weight than most others. During the day your vote in the tribe carries a strength of: 2 (this is not directly revealed in the tally)
    You do not have any night abilities.


    Victory conditions:
    Eliminate all threats to the Tribe (town victory)
    Always meet on the level, act by the plumb and part on the square.
    2B1ASK1

  30. #240
    winston 4 champs Member Zack's Avatar
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    Default Re: Leaving Limbo [In Play]

    Quote Originally Posted by DaveShack View Post
    Can't say whether it's for real or a cover role.
    Of course it's real, how else would I know to vote to Leave Limbo?

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