1. This isn't rez limited (the stutter still happens at 1680), the bottleneck is due to extremely poor optimization. The processor speed and amt of VRAM available are the main criteria driving performance. Both of which are more limited on a notebook than on my desktop, hence the reason I called BS. And this isn't about being rude, this is about not misleading others into thinking they can buy a notebook and run S2 on ultra, they can't. And neither are you for that matter, you just think you are, unaware the game unilaterally adjusts your graphics settings based on your available VRAM w/o telling you. Don't believe me, go google it and you'll find the thread in the TW forum tech section about it.

2. The stuttering on the campaign map lies entirely with CA not optimizing something there, I've no idea what, I suspect they've really just failed utterly to implement fog on the map along with water details that don't micro stutter the display. Because move the same settings to the battle map and I can run 40 units in real time and zoom anywhere as smooth as glass.

3. One final observation about notebooks, it's puzzling to me how they deal with heat while running this game. I didn't mention it above, but in order to o/c the cpu and gpu I'm running after market cooling on both. The graphics card in particular is the coolest running card made currently. Yet in the campaign map it cranks up fans to an audible level (which btw is yet more proof how badly CA handled optimization here, because I can run BF3, just as an example of a photo realistic game rendering in real time, and the fan is so quiet I can't hear it over the power supply fan). So I find it hard to imagine how any cooling solution that would fit in a notebook would work here.