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Thread: Time Travelers Timewarp [Concluded]

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  1. #1

    Default Re: Time Travelers Timewarp [In Play]

    I think it is a grave mistake to assume that
    As soon as we hit a combination where both scum are dead, we win.
    is the logical conclusion.

    Why do you say over half, by the way?

    Alright, 2/16 have claimed a vote-change ability.

    So...
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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  2. #2
    Member Member Ishmael's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    Quote Originally Posted by Montmorency View Post
    Alright, 2/16 have claimed a vote-change ability.
    Quote Originally Posted by Captain Blackadder View Post
    This is going to be a fairly standard kind of set up for a game with one major exception. Every single character will have the ability to go back to either a night or a day phase at any time in the game and change their action on that day or night.
    Judging by this, I'd say that everybody has a 'vote-changing ability' - it doesn't appear to be unique. If their are doctors or vigilantes, I imagine they could change their orders as well, but I doubt there are seeing as it would make things more complicated and the host said it would be a fairly standard game.

    EDIT: Yay, I just reached the devil post count! I'm tempted to leave the .Org now and never come back, just to preserve it.

  3. #3

    Default Re: Time Travelers Timewarp [In Play]

    ^^ I agree with Ishamel.

    I don't believe that there is any doctors or vigilantes. Simply too complicated. It's a standard vanilla game, 14 town and 3 mafia, IMO.

  4. #4

    Default Re: Time Travelers Timewarp [In Play]

    Well, that's embarassing! Of course, that means a cop could go go back in time instead of kill (while dead).

    With everyone flipping around their votes willy nilly, you won't learn a single useful thing.

    Quote Originally Posted by CB
    It shouldn't be that confusing I hope if anything the confusion will happen on my end. Basically when a person going back in time changes an outcome you will simply appear or disappear in the next write up.
    So Vote: Count Arach.

    Go ahead. Let's have half the players tied. I'd love to see how this works out.

    It's a standard vanilla game, 14 town and 3 mafia, IMO.
    Quote Originally Posted by CB
    When you die the game is not over for you. Since at any point you might come back in the game you must continue to send in votes and night actions the same as anyone else if you are resurrected these actions will go into force straight away.
    I was right about this. Also, why do you think there are 3, necessarily. Could be 2, could be 4.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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  5. #5

    Default Re: Time Travelers Timewarp [In Play]

    Vespasian. 3 mafioso. It is also the general accepted standard here if I'm not wrong?

  6. #6
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    Quote Originally Posted by Visorslash View Post
    Vespasian. 3 mafioso. It is also the general accepted standard here if I'm not wrong?
    I would have assumed 2 for a game this size.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  7. #7

    Default Re: Time Travelers Timewarp [In Play]

    Interesting. Chain switching votes and deaths. So if we play out 4 days and then someone comes back in time and lynches a mafia on Day 1 do those that were night-killed after day 1 come back to life? Does each mafia have an individual kill or do they choose who is doing the kill for that night and if we get the right mafia it effects the kill stream?

    If we're going to do this 2 by 2 I'm going to vote for someone not on the block already. Vote: Yaropolk Yesterday's friends, today's possible enemy.

  8. #8

    Default Re: Time Travelers Timewarp [In Play]

    I did some calculations to see if we can kill the mafia just by sweeping through as many possibilities as possible:

    Firstly, if there are two mafia there are 136 different possible combinations of players who could be mafia. If there are 3 there are 680 and if there are 4 there are 2380.
    Assuming the worst possible circumstances following my plan (only tie-voting 2 people each day, excluding today where we seem to be ready to tie-vote 5), we will have all the possible combinations of players available to us by day 6 (assuming two mafia), if we tie-vote 3 people each day (assuming 5 today), we will have all the possible combinations of 2 mafia by day 4 (except 1, which is too small a chance to be of concern), all the possible combinations of 3 mafia by day 6 and all the possible combinations of 4 by day 7. This all assumes 1 night kill for the entire mafia (in which case we will survive to day 7), and that no paradoxes occur (and I believe one is likely to at some point). This also assumes no other power roles.
    These numbers are all overestimates however, because the nature of this game means that the combinations of live/dead players will be closely related to individual player action and not pure chance. Thus we will have to both scum hunt and gain near tie-votes every round.

    In response to Monty, who asked why a near tie-vote would give over half of players power over that days outcome; Imagine A, B and C all vote for X, whilst X and Y vote for A. X is lynched. After that day A, B and C will have the power to change the outcome of that days lynch by changing their vote from X to A, whereas X and Y do not have the same power because changing their vote to X will not change the outcome. This can be overcome by working with other players, but that isn't as powerful as being able to change the vote without help.

    Now onto scum hunting. I believe Monty is scum because he didn't know that everyone had time traveling powers, if he had got the town role pm and read it then he would have been told that he has time traveling powers and would probably have assumed that everyone else who is town also did. So either he is guilty, or a power role (if they exist).
    The only other alternatives are that either he didn't notice his pm and assumed he was town or he skimmed his pm, which seems unlikely.

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