I think it is a grave mistake to assume that
is the logical conclusion.As soon as we hit a combination where both scum are dead, we win.
Why do you say over half, by the way?
Alright, 2/16 have claimed a vote-change ability.
So...
I think it is a grave mistake to assume that
is the logical conclusion.As soon as we hit a combination where both scum are dead, we win.
Why do you say over half, by the way?
Alright, 2/16 have claimed a vote-change ability.
So...
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Judging by this, I'd say that everybody has a 'vote-changing ability' - it doesn't appear to be unique. If their are doctors or vigilantes, I imagine they could change their orders as well, but I doubt there are seeing as it would make things more complicated and the host said it would be a fairly standard game.
EDIT: Yay, I just reached the devil post count! I'm tempted to leave the .Org now and never come back, just to preserve it.![]()
^^ I agree with Ishamel.
I don't believe that there is any doctors or vigilantes. Simply too complicated. It's a standard vanilla game, 14 town and 3 mafia, IMO.
Well, that's embarassing! Of course, that means a cop could go go back in time instead of kill (while dead).
With everyone flipping around their votes willy nilly, you won't learn a single useful thing.
So Vote: Count Arach.Originally Posted by CB
Go ahead. Let's have half the players tied. I'd love to see how this works out.
It's a standard vanilla game, 14 town and 3 mafia, IMO.I was right about this. Also, why do you think there are 3, necessarily. Could be 2, could be 4.Originally Posted by CB
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Vespasian. 3 mafioso. It is also the general accepted standard here if I'm not wrong?
Interesting. Chain switching votes and deaths. So if we play out 4 days and then someone comes back in time and lynches a mafia on Day 1 do those that were night-killed after day 1 come back to life? Does each mafia have an individual kill or do they choose who is doing the kill for that night and if we get the right mafia it effects the kill stream?
If we're going to do this 2 by 2 I'm going to vote for someone not on the block already. Vote: Yaropolk Yesterday's friends, today's possible enemy.
I did some calculations to see if we can kill the mafia just by sweeping through as many possibilities as possible:
Firstly, if there are two mafia there are 136 different possible combinations of players who could be mafia. If there are 3 there are 680 and if there are 4 there are 2380.
Assuming the worst possible circumstances following my plan (only tie-voting 2 people each day, excluding today where we seem to be ready to tie-vote 5), we will have all the possible combinations of players available to us by day 6 (assuming two mafia), if we tie-vote 3 people each day (assuming 5 today), we will have all the possible combinations of 2 mafia by day 4 (except 1, which is too small a chance to be of concern), all the possible combinations of 3 mafia by day 6 and all the possible combinations of 4 by day 7. This all assumes 1 night kill for the entire mafia (in which case we will survive to day 7), and that no paradoxes occur (and I believe one is likely to at some point). This also assumes no other power roles.
These numbers are all overestimates however, because the nature of this game means that the combinations of live/dead players will be closely related to individual player action and not pure chance. Thus we will have to both scum hunt and gain near tie-votes every round.
In response to Monty, who asked why a near tie-vote would give over half of players power over that days outcome; Imagine A, B and C all vote for X, whilst X and Y vote for A. X is lynched. After that day A, B and C will have the power to change the outcome of that days lynch by changing their vote from X to A, whereas X and Y do not have the same power because changing their vote to X will not change the outcome. This can be overcome by working with other players, but that isn't as powerful as being able to change the vote without help.
Now onto scum hunting. I believe Monty is scum because he didn't know that everyone had time traveling powers, if he had got the town role pm and read it then he would have been told that he has time traveling powers and would probably have assumed that everyone else who is town also did. So either he is guilty, or a power role (if they exist).
The only other alternatives are that either he didn't notice his pm and assumed he was town or he skimmed his pm, which seems unlikely.
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