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  1. #1

    Default Re: Time Travelers Timewarp [In Play]

    Quote Originally Posted by Ishmael View Post
    I would encourage people to go nuts and change the vote however they like. As long as there is a change in the lynch it gives the town more information, whether the change is initiated by a mafioso or a townie. With a little deductive work we should be able to figure out exactly how things have changed each day (based on who's come back to life and/or died), and that should hopefully allow us to catch the mafia by determining when nightkills are changed and why. In fact, I would go so far as to say that having everybody do their own thing is better, as the randomness will help foil any attempts by the scum to derail things. The one thing the town does have to work together in, however, is keeping the lynches tight - ideally a single changed vote should be enough to change the lynch on any particular day phase.
    If there is more than 1 scum, night kills should never change. One vote will not be enough, if more than a dozen individuals are switching around.

    Say today we have 5 candidates with 2 votes each. Perhaps someone else entirely (a sixth!) will wind up being lynched as a result of the cumulative changes.
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  2. #2
    Member Member Ishmael's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    Quote Originally Posted by Montmorency View Post
    If there is more than 1 scum, night kills should never change.
    ...I have managed to completely overlook this point. Okay, time to rethink things.

  3. #3

    Default Re: Time Travelers Timewarp [In Play]

    Whatever the case, it is clear that things will only get more convoluted as times goes on. If the D1 lynch is changed after tonight, or the D2 lynch after N2, etc...

    then all analysis goes down the toilet.

    But then again, it would on the flipside be increasingly difficult to effect such a change. Since vote tallies will not be updated based on changes (the only indication is a remix of the...)....
    Last edited by Montmorency; 03-25-2012 at 10:20.
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  4. #4
    Member Member Ishmael's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    On an unrelated note, has CB mentioned anywhere what the result of a tied lynch is?

  5. #5

    Default Re: Time Travelers Timewarp [In Play]

    For all we know, the game hasn't even technically begun.
    Vitiate Man.

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  6. #6
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    Quote Originally Posted by Montmorency View Post
    It's not a collective ability, it is the individual ability of each and every player.

    That means Mafia can change the vote as easily as a townie.

    Or would you place yourself at the head of things here? "Everyone, change your vote to X tonight".

    You believe these orders will be followed without question?
    I'm saying the town as a group should make a group decision that the group will follow. The entire idea of cooperation is that people will do this in the interest of the majority. If (assuming there are 2 mafiosi) 2 mafiosi both change their votes in an effort to counteract town efforts to lynch someone then it only takes 3 townies out of the 15 other people to get the desired result. Further, that is assuming that mafiosi can change their votes, which we don't know for sure.
    Quote Originally Posted by SalmonSoil View Post
    I assume quoting the role PM's is allowed right? "See the time police destroyed" is pretty unambiguous, I'm now wondering whether you received a town PM. Again, I can see how the abilities info would be missed if the PM was skimmed. I'm not saying this evidence against Monty is conclusive, but it's day one, I don't expect conclusive evidence for a day one lynch.
    I would expect the same thing from an individual role, as that would be their goal too.
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  7. #7

    Default Re: Time Travelers Timewarp [In Play]

    I'm saying the town as a group should make a group decision that the group will follow. The entire idea of cooperation is that people will do this in the interest of the majority. If (assuming there are 2 mafiosi) 2 mafiosi both change their votes in an effort to counteract town efforts to lynch someone then it only takes 3 townies out of the 15 other people to get the desired result. Further, that is assuming that mafiosi can change their votes, which we don't know for sure.
    1. That cooperation will be more difficult to extract (particularly in a restricted period of time) than you realize.

    2.
    Quote Originally Posted by CB
    Every single character will have the ability to go back to either a night or a day phase at any time in the game and change their action on that day or night.
    Ah hell, so kills can change without any of the lynches changing. It just gets better and better.
    Last edited by Montmorency; 03-25-2012 at 10:34.
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  8. #8
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    1. That cooperation will be more difficult to extract (particularly in a restricted period of time) than you realize.
    We have had a fair number of players active since the starting post, and if even some of them acted it would be enough. I think it could be managed.
    Quote Originally Posted by Montmorency View Post
    Ah hell, so kills can change without any of the lynches changing. It just gets better and better.
    Ah. That complicates matters somewhat. In fact the only real results we have are what occurs on the first night.

    I still maintain that close voting is the best way to go, but the kill changing is a real difficulty...
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  9. #9
    Member Member Ishmael's Avatar
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    Default Re: Time Travelers Timewarp [In Play]

    Quote Originally Posted by Montmorency View Post
    Ah hell, so kills can change without any of the lynches changing. It just gets better and better.
    But the mafia can't do anything else on a night that they time-travel, so it should be pretty evident when they do change their kill(s).

  10. #10

    Default Re: Time Travelers Timewarp [In Play]

    You mean besides the fact that a person who was killed is suddenly alive?

    Arach: Do you have a case on whom we should switch to with our vote-change abilities?
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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