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Thread: MTW-Redux Beta Released!

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  1. #1
    Member Member daigaku's Avatar
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    Default Re: MTW-Redux Beta Released!

    Hi, Axalon

    so if I do understan that right, everything being recruitable from level "Blacksmith" on, no matter what other building it requires, is "locked" to valour 0. Woodys, PeasCav, LightCav, Highlanders a.s.o.
    Therefore those NorseInf don´t get any bonus, no matter how far I build out everything possible - I´ll have to deal with that concerning my stratgy of building...

    About the organization thing of the norse sure you are right. But as a people, they were at times pretty rich due to "Privatism". Thought that should be possible in the game as well.

    I did count for the morale bonuses only the buildings being there after upgrading, not the previous ones.

    Those english Druids had, in my experience, a strange immunity to assassins compared to mine - and it took a minimum of 4star assassin of mine to get done with them. Seems so for me, that Druids of a christian country aren´t recognized as the danger they are really. Could that be right in your eyes? On the other hand, it´s nice training for MY assassins to sit at home, having five Druids around and level up from every kill they execute when hordes of strangers pop in to kill my religious men . counted up to eight per province per turn, so within short time, starting from scratch I had assassins with 4-5-6 stars ...

    Pity I can´t make Britain pagan - tried it by destroying all the christian stuff in every province I owned, building up pagan faith to over 50%, and hoping my heirs would change to pagan... didn´t work Pity, really, would have loved to keep the old ways going.....

    That far for now, am working on the list on two systems (1.1 and 2.1) and will report. For example, taking aquitania leaves me with Woodys, Archers, PeasCav and LiteHorse - nothing else to be recruited....

    greetings, and hopefully ´til soon,

    daigaku

    Just saw that you put this template thingy up there - you really ask for it, don´t you?!? Make me conquer the whole map just to fill in the odds and evens --- okay, let´s meet in africa....

    daigaku
    Last edited by daigaku; 04-22-2012 at 19:23.

  2. #2

    Default Re: MTW-Redux Beta Released!

    Oki, lets see what you got here...

    Quote Originally Posted by daigaku View Post
    so if I do understan that right, everything being recruitable from level "Blacksmith" on, no matter what other building it requires, is "locked" to valour 0. Woodys, PeasCav, LightCav, Highlanders a.s.o.
    Yup...

    Quote Originally Posted by daigaku View Post
    Therefore those NorseInf don´t get any bonus, no matter how far I build out everything possible - I´ll have to deal with that concerning my stratgy of building...
    I suppose so...

    Quote Originally Posted by daigaku View Post
    About the organization thing of the norse sure you are right. But as a people, they were at times pretty rich due to "Privatism". Thought that should be possible in the game as well.
    Nobody is doubting that. You still can get stinking rich with the Norse with enough time, determination, investments and ships to get there. Just as any other faction.

    Quote Originally Posted by daigaku View Post
    I did count for the morale bonuses only the buildings being there after upgrading, not the previous ones.
    Well, if you have maxed out everything you still only get +5 "moral level bonus" for Norse troops due to "great temple". This is in turn translates to x2 in actual moral increase in unit - don't ask me why but that is how I understand it. The rest will not provide any additional moral level bonuses if lower then that. So, you should essentially be able to squeeze out a +10 moral increase on all units trained there.

    Quote Originally Posted by daigaku View Post

    Those english Druids had, in my experience, a strange immunity to assassins compared to mine - and it took a minimum of 4star assassin of mine to get done with them. Seems so for me, that Druids of a christian country aren´t recognized as the danger they are really. Could that be right in your eyes?
    Nope, you were just unlucky...

    Quote Originally Posted by daigaku View Post
    On the other hand, it´s nice training for MY assassins to sit at home, having five Druids around and level up from every kill they execute when hordes of strangers pop in to kill my religious men . counted up to eight per province per turn, so within short time, starting from scratch I had assassins with 4-5-6 stars ...
    I guess the AI really wanted 'em dead then.

    Quote Originally Posted by daigaku View Post
    Pity I can´t make Britain pagan - tried it by destroying all the christian stuff in every province I owned, building up pagan faith to over 50%, and hoping my heirs would change to pagan... didn´t work Pity, really, would have loved to keep the old ways going.....
    Again, the engine can only handle and do so much...

    Quote Originally Posted by daigaku View Post
    That far for now, am working on the list on two systems (1.1 and 2.1) and will report. For example, taking aquitania leaves me with Woodys, Archers, PeasCav and LiteHorse - nothing else to be recruited....
    I'm torn about Woodsmen, they still are a somehow restricted unit. Better include them in the list (as a special unit, although not a very fancy one)...

    Quote Originally Posted by daigaku View Post
    Just saw that you put this template thingy up there - you really ask for it, don´t you?!? Make me conquer the whole map just to fill in the odds and evens --- okay, let´s meet in africa....
    You bet...

    - A
    Last edited by Axalon; 04-23-2012 at 00:26. Reason: update...

  3. #3
    Member Member daigaku's Avatar
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    Default Re: MTW-Redux Beta Released!

    Hi,

    take back the "happily playing along" of post above. Yesterday evening after some 90 minutes of gameplay - CTD after battle. Think I stick to my old machine and save me nerves and loading time (up to 2.30min). Battling to a max. of about 500 men for over 10 years was no problem for me, so shouldn´t become now...

    sad greetings, daigaku

  4. #4

    Default Re: MTW-Redux Beta Released!

    Hi Daigaku,

    I can't say I blame you... That's XP on bad drivers for you right there. At least you established that it is indeed possible to somehow get Redux to function on that hardware. Although, I would hardly call it "on acceptable terms" - to me, anything beyond 30 seconds of loading times is straight up unacceptable - regardless the game. STW2 or ETW for instance, goes well beyond that and it clearly hurts the game-experience because of it.

    Redux is supposed to be played with loading times below 10 seconds of on average. I can accept stuff up to 20 seconds - beyond that is borderlining the unacceptable if it happens on a regular basis, to me anyways (and what I regard as proper and solid game-design). Essentially, regularly clocking 20+ seconds starts to hurt the game-experience in ways that is extremely hard to counter - if at all possible.

    Stick to your old PC, I would do the same. And, it is your call regardless.

    - A
    Last edited by Axalon; 04-26-2012 at 03:24. Reason: update...

  5. #5

    Default Re: MTW-Redux Beta Released!

    Alright, some links are up...




    The following changes are to be expected with RXB1003....

    • Windows 7 officially supported.
    • Upgrades on GFX, Burgundy.
    • Upgrades on GFX, France.
    • Upgrades on GFX, Papacy.
    • Upgrades on GFX, Portugal.
    • Upgrades on GFX, Russia.
    • Upgrades on GFX, units (minor)
    • Upgrades on GFX, Peasant BIF-plate (minor).
    • Upgrades on GFX, models (for improved experience with W7)
    • Upgrades on GFX, interface & icons (various).
    • Upgrades on GFX, frontend and loadingscreen
    • Upgrades on GFX, various models and textures
    • Campaign/stratmap-texture upgraded.
    • All princess portraits (Catholic, Orthodox and pagan) upgraded to the “2012-paradigm”.
    • Upgrades on “battle-animations”, Dragon Order Knights, Russian Boyars, Slavic Horse Archers, English-, Spanish-, Frankish- and Papal Knights.
    • Russia will be unlocked and be fully playable as an optional faction (officially).
    • Spies returns to Redux, now available via the chancellery-building. “Travellers” are out - the engine could not handle it properly....
    • Minor adjustments on unit-roster.
    • Minor adjustments on buildings/tech-roster.
    • European-editions compatible, French/German/Italian/Spanish-editions. (In English)
    • Low resolution faction-shields fixed. The engine could not handle the previous colours properly...
    • A few minor bugs and errors killed.
    • Scotish Nobles get their shields.
    • ?


    - A
    Last edited by Axalon; 04-24-2012 at 21:44. Reason: update...

  6. #6
    Member Member daigaku's Avatar
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    Default Re: MTW-Redux Beta Released!

    Hi Axalon,

    ...my god, being busy with my own tiny stuff had totally forgotten about your release date - sorry for keeping you busy with my nagging about minor flaws and failures!

    hopefully, if I install the new version, my safes still be playable? looking forward for it.

    thankful greetings,

    daigaku

  7. #7

    Default Re: MTW-Redux Beta Released!

    Hello again Daigaku,

    Yup, as you can see I have been quite busy on my own. Basically, I am slow but persistent and eventually I will get there in the end (sometimes it takes longer then this). Whenever too many things happen at the same time I can clearly not keep up with it all - even if I try (after all, Redux has another "embassy" over at the TWC and a small and largely ignored "consulate" for all reduxians over at the CA-boards as well. And, me trying to do some work on the side as well. And, I just spent a few hours cleaning and catching up the on threads here as well. So yeah, it's busy alright - but - I rather take that then the other way around). You obviously try to do some work here as well it seems, keeping the wheels turning here. I can certainly appreciate that regardless, and it will eventually benefit you, others and Redux as well. I have little doubt about that.

    Quote Originally Posted by daigaku View Post
    if I install the new version, my safes still be playable?
    Yes, it is fully save-game compatible (as previously promised and stated). Just download it and install and you are back to business - but - then you are riding on the RXB1003 instead. This regardless of engine, obviously you need both A+B modules (and in proper order) for the V.2.01-engine. I can promise you that the new girls look better as well (the pagan vixens are probably my personal faves!)... :)

    - A

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