Results 1 to 30 of 154

Thread: Redux: Debug-Area...

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #14
    Member Member daigaku's Avatar
    Join Date
    Mar 2012
    Location
    Alemannisches Dreiländereck
    Posts
    213

    Default Re: MTW-Redux Beta Released!

    Hi to everyone,

    here are some good news. As some might know already, I´m playing M:TW/VI and, since only a short time, redux on a rather outdated rig. Solved battles for over ten years with a total of beyond 400-500 men by autocalc ´cos of poor performance of my graphics. Now, playing redux, got fed up with loosing only ´cos of mere numbers, knowing that 20 Norse Bodyguards can slaughter about 500 never-mind-what when put into forest ;-))
    Specs of my "stone age machine":
    PIII/850 with slotket on Abit BH6 (BX-Chipset), Nvidia GeForce2 TI with 64MB RAM, 512MB System RAM, and two 40GB HDDs running Win98SE, Gameplay with 1280x1024 Strat/Battlemap res, smoke, fauna, pyro...
    AND I FOUND A WORKING SOLUTION FOR PLAYING M:TW ON SUCH A MACHINE, EVEN BATTLES WITH (till now max. tried) ABOUT 4500 MEN!! NO LAG!!!

    In BIOS, set "AGP APERTURE SIZE" to smallest amount possible (in my case 4MB) or, if an option, disable.
    In game, "OPTIONS/PERFORMANCE" set "AGP MEMORY" to "0".

    It seems to me, the rather slow system memory is the bottleneck for performance. Since I´ve done that, I can play my battles like on my newer machine(Core2Duo 2,66, 2GB RAM, ATI RadeonHD4650 1GB), but without the "usual" CTD....

    So for all desperate about hardware incompatibility with newer machines this could be interesting.

    greetings,

    a happy daigaku

    @ Axalon: Will install 1.1 to another partition to get those girls, girls, girls I so appreciated with the other install on the newer machine...and of course will keep reporting!

    greetings daigaku
    Last edited by daigaku; 04-25-2012 at 11:29.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO