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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Okay, let me restate it then: no iron-clad Gallic armies = two new Saba lacking elephants. Better?

    My point is if you take away their armour you take away their playability.
    Last edited by The Celtic Viking; 05-23-2012 at 20:36.

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by The Celtic Viking View Post
    My point is if you take away their armour you take away their playability.
    Every faction would reflect the same policy and it would be accurate to have more unarmoured units in overall on the field...
    All I'm saying is: those all heavy infantry armies are too gamey, this for any faction even Karthadast...
    Exception would be late republican and imperial Roma, which imo shouldn't have 90-100 men or 60 cavalrymen in the first place...
    These could be limited to 10 legionary units for example (keeping the current men per unit) or reducing the n° of soldiers...
    For example steppe factions would end up with yes lots of unarmoured HAs (they can already), but at the same time less heavy infantry and cavalry...
    Last edited by Arjos; 05-23-2012 at 20:52.

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    Athena's favorite Member Vlixes's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Well, if there is a way to take away spear as secondary weapon for Xosenthosez Xazdadoi and Dreugulozez Brunjadoi I will be very happy. Spear in melee is not even close to the effect of the longsword. I mean, these (but also another heavy units like Briton late champions) tend to use the secondary weapon when you order to use the primary. You can click attack to get back the longswords, but that you can forget and makes your micro more problematic, and for no good reason.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    If we go by armored suggestion like 5 units of every faction would have armor ( armor, not necessarily metal ) , and roman legionaries would cost upwards of 2500 if we take all that training and armor into account . Aside from that, it would completely *******k the game balance and everyone would spam gaesate . Essentially, Saba will be balanced once again, because everyone else will be just like them .


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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by Lazy O View Post
    it would completely *******k the game ... Saba will be balanced once again, because everyone else will be just like them .
    Instead we go for the gamey hollywood style armies?

    Quote Originally Posted by Lazy O View Post
    everyone would spam gaesate.
    They have high quality helmets, longswords, gold torques, bracelets, thureos and are mercs, so they wouldn't be cheap...
    I'd still restat them with higher defense and attack skills, little less armour maybe or cut the additional HP...

    But frankly 2.7k for 60 men seems a lot... For example during the Telamon campaign there should have been 30.000 of them, some must have been mounted and other poorer or younger, but still atm in MP you can't get any way near a fraction of it...
    One could see the "real" Gaisatoi in the Uirodusios and the Gaesatae being "champions", but still what's making them cost so much? All the Galatikoi hired by the Ptolemaioi asked as much money as all the rest... Chiefs would get a larger share, but that's like 40 individuals out of thousands... Iirc Polybios speaks of wages/hire instead of mercenaries, so it was more of a payment to the leaders (in order to make them join the war) and then they would deal with the distribution of the loot among their men...
    Last edited by Arjos; 05-24-2012 at 11:33.

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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    The real word is boring , we do not like it .


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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by The Feathered Serpent View Post
    Well, if there is a way to take away spear as secondary weapon for Xosenthosez Xazdadoi and Dreugulozez Brunjadoi I will be very happy. Spear in melee is not even close to the effect of the longsword. I mean, these (but also another heavy units like Briton late champions) tend to use the secondary weapon when you order to use the primary. You can click attack to get back the longswords, but that you can forget and makes your micro more problematic, and for no good reason.
    agreed, can we also sort this out for galations aswell, i dont know why theyd want to use spears instead of their nice shiny longswords


    also kival i was also quite shocked that kopis didnt have ap anymore, but after playing with the edu for a while now i agree with it quite happily, AP kopis was taken out for a reason, i dont know what it was....but it seems to be good so we should stick with it

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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    I disagree with removing the spear from some units. Galatian spears, Arjos and the Germanic Bg's plus nobles are all crazily effective for their price, spear or no spear. If any units needed the removal of the spear, it would be Solduros and Hypaspists. The reasons are these. Those two units are very expensive as 80 man elites and while they have immense staying power, they don't have the best killing power. Galatian Spears and Arjos are already the two finest infantry units one can use at around 2000 mnai. Just look at any Arvernian, AS or Pontic armies and you will usually find 4 of these. Units that are already used so heavily clearly need no editing.

    Also, take a look at the formation of Galatians and Arjos. They should be using spears as they are packed so tightly together. I'd imagine the longsword would be for when the formation is cracked.

    Also @ Arjos - Sweboz can bring a max of 6 armored infantry, 2 of those being undermanned bodyguards and their elites being 70 men. If they bring all that, its likely they can't afford their elite cavalry and need to go light or no cavalry instead. 2/3 of a Sweboz army (more like 3/4 in terms of numbers of men) will have an armor rating of 6 or lower no matter how many armored infantry you take. They don't play like Gauls at all as you have to be VERY careful around horse archers and most foot archers.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Also @ Arjos - Sweboz can bring a max of 6 armored infantry, 2 of those being undermanned bodyguards and their elites being 70 men.
    Make that 8, since the BGs cost less than 2.5k, plus 4 armoured cav: Marxolitho Wolxiskod and Xosenthōzez Marxoreidondijoi...
    Again the tier system allows lots of weird things, it needs to be tweaked imo...

    Re "losing spears": that's absurd as Rob pointed out the spear and the shield-wall were the main weapons, swords were most of all a status symbol and used in extremis for those elite units...

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    How can the sweboz bring 4 armored cavalry? Tier system strictly limits them to two.

    BTW I am raising some numbers for Germanic units in the next update, such as Zemjones and Chatti Clubmen; I'm also cutting javelin attacks to 9 (for those with 10) and raising the numbers of ammo for some units (sucj as Korodrougos)
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    Athena's favorite Member Vlixes's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by Arjos View Post
    Make that 8, since the BGs cost less than 2.5k, plus 4 armoured cav: Marxolitho Wolxiskod and Xosenthōzez Marxoreidondijoi...
    Again the tier system allows lots of weird things, it needs to be tweaked imo...

    Re "losing spears": that's absurd as Rob pointed out the spear and the shield-wall were the main weapons, swords were most of all a status symbol and used in extremis for those elite units...
    If that's true, then is incoherent with so many units using longswords in the game. Just take a look at the Sweboz roster. Nonsense. IF that's true, again, then all those units must get rid of the longsword. If that's not true, which seems to be the case, then allow them to use their letal longswords as the more cheap and less trained inf. It's quite absurd that the best infantry of an army must battle with such a non-shock non-line-inf weapon. This units used to battle in the center, and they use spears for that? Frankly, nonsense. I've tesed their effect with the longsword (unsubstantial clicking everytime they got spears) and is absolutely different. They have much more killing power and can stand vs well armoured inf units with longswords (and not neccesarily with the same armo number as them, also lower than theirs). I don't see any reason for not taking out the handicaping spears. Finally, this will be not a problem if those units were not bugged. So, what was the initial intention with them? Clearly, to use their longswords as much as they like. The game is just bugged.
    Last edited by Vlixes; 05-24-2012 at 15:28.
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    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by capomafioso View Post
    also kival i was also quite shocked that kopis didnt have ap anymore, but after playing with the edu for a while now i agree with it quite happily, AP kopis was taken out for a reason, i dont know what it was....but it seems to be good so we should stick with it
    And what gives you the idea it is good?

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by Kival View Post
    And what gives you the idea it is good?
    What historical precedent is there for a sword dealing large amounts of blunt damage through plate?

    Come to think of it, maybe falcatas should lose AP as well...
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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.4 EDU - SUGGESTIONS

    Quote Originally Posted by gamegeek2 View Post
    What historical precedent is there for a sword dealing large amounts of blunt damage through plate?

    Come to think of it, maybe falcatas should lose AP as well...
    Well because the center of gravity for the sword would be located nearer to the top because the blade broadens as it is expanding from the pommel. The forward curve of the sword magnifies this, though not as greatly as an axe.

    Arjos, a Sweboz army with that much armor isn't viable based on the costs of the units in question. 2 Germanic Heavy cav, 2 Celto-Germanic Cavalry, 4 each of the bodyguards and the retainer infantry leaves you with 6276 mnai and 8 slots to fill. Unless you plan on using the remaining slots on slingers and archers/levy spears, there is no way this army works in MP where it would simply be overrun. A much more realistic Sweboz army which I prefer to use takes 2 each of the retainer infantry and bodyguards and then perhaps a unit or two of heavy cavalry to allow for the cost-effective Dugundiz and various sword units to be used. Yes the Sweboz have armor, but it is very expensive.
    Last edited by Brave Brave Sir Robin; 05-24-2012 at 21:01.
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