Aaaaaaand... it all went to hell now.
Son of my ruler inherited the kingdom, and it all went fine until he died suddenly in battle, leaving behind no male heirs. Biggest problem? The closest heir he had was a daughter who I was training up to be a spymaster. She came to power with not a single point of Stewardship to her name. And then came the kingdom-wide revolts. These were easy enough to put down... until the Moors came knocking with 12k troops.
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Yeah, a rule in CKII is that when you have women on the throne, the throne gets destroyed. Although I do seem some 'Catherine the Great' types once in a while, it doesn't happen that much.
I checked out game of thrones mod and I'm impressed. I took the Lannisters and Tywin died within a year or two. The imp became king... with Cersei as his regent. Of course, that naturally meant trouble.
Spoiler Alert, click show to read:
And then Tyrion went to war against the Targaryens and was imprisoned.
There is however something I don't like about this mod. The members of your dynasty will often ask for titles, which you often can't give. If you don't give them, you'll get a tyranny effect. This pretty much makes playing Freys impossible
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
Anyone interested in possibly doing an Org compilation of user tweaks and what not? It seems many of us has ideas and tweaks we would like to do, so perhaps throwing some of these together might produce something nice.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Yeah that sounds like fun. So far the things i have changed are relatively minor but imo go a long way to helping the feel of the game. Those include the change to the female dynastic penalty, making all religions playable, and the ability to have absolute-cognatic no matter your culture.
I've also been experimenting with time locking crown authority. It was an idea I got from the Dawn of Kingdoms mod and really seemed to stop the AI spamming its authority in its tracks, simply add a year requirement - sounds simple enough right? I haven't had the chance to do extensive observer games to see how this affects overall balance but in the mod in question it slows down the military build up quite effectively.
Bump for content.
As i compiled most of the tweaks i've made to my CKII experience i realized most are in line of allowing female characters to simply do more. I understand that medieval life wasn't exactly about equality, but i've goten sick of all my genius daughters and sisters sitting around court rolling their eyes at me. So here's a mod archive of my gameplay tweaks. See if they strike your fancy:
1. Expanded Council -
Women are now able to serve as Steward, Chancellor and Spymaster regardless of their relation to the player character. Original idea from the minimod CK1 Council by the Chancellor, all I've done is maintain it through the various patches.
Under these changes not only can female characters be those three jobs but all events seem to fire normally, and they can have ambitions to get those jobs.
- Modded files include :
Events/job_steward.txt
events/job_chancellor.txt
common/job_titles
common/objectives.txt
2. Nerfed penalties for female rulers -
It's something i've been meaning to do for weeks now and hearing Kekvit's story inspired me to finally make the change. I haven't removed the penalty completely due to all of the entries in opinion_modifiers being hard coded. I did however nerf them down to inconsequential values. You now suffer a -2 penalty with all your male vassals (down from -10) for being a female ruler. Another -2 for having a female heir, which gives a total of a -4 penalty (down from -20), which relates to minor grumbles from your vassals instead of full on angsty rage.
I didn't touch the short reign penalty so watch out for that if you use the Ruler designer!
Modified files:
common/opinion_modifiers.txt
3. All religions playable -
The most common and widespread change of them all. The muslim DLC will likely make this change a lot harder to do but from now until patch 1.06 this one works grand. A simple 'playable = yes' to all religions has been added, letting you play Tengri, Pagan, Zoroastrian and Muslim factions.
modified files:
common/religion.txt
4. Absolute-cognatic for everybody!
The first change I ever made, a simple edit to the succession_laws file to ensure that anyone who follows the western faiths can use absolute-cognatic, letting women inherit on the same grounds as men do. The -10 to male dynasty members penalty was left intact because i felt it made sense to have at least a small negative, seeing as the other gender extreme carries with it one as well (-10 female dynasty opinion).
modified files:
decisions/succession_laws.txt
Full list of changed files:
Events/job_steward.txt
events/job_chancellor.txt
common/job_titles
common/objectives.txt
common/religion.txt
common/opinion_modifiers.txt
decisions/succession_laws.txt
Left out the changes to crown laws due to me not liking the results of attempting to time lock CA - it doesn't work the way you'd expect it to. While new kings who have no CA established must abide by the year rules - those who already have CA above low can ignore it. IT gives a HUGE headstart to the Byz/Seljuks/Shia and I think those three powers have a big enough lead at the start of 1066
Installation is unzipping the archive and dropping it in your /mod directory, then just check it in the launcher.
EDIT: left out the .mod file. Added it in.
Last edited by Monk; 05-31-2012 at 21:15.
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