
Originally Posted by
easytarget
Greater complexity usually just results in a flawed game because the developer can't pull it off. More things they model, the less likely they either got them all to mesh together properly or balanced them correctly. I can't even begin to count the number of times I've seen one or the other and often both.
As to the underlying suggestion unspoken here that greater complexity somehow is superior and the players who prefer simplicity in design are somehow intellectually inferior along with the games they play.
To this last piece I would respectfully suggest you readjust your attitudes, the idea is fun, not necessarily complexity, further, chess is a very simple game to learn, yet no one in this thread, or in fact, anyone who has ever signed up as a member in the history of this forum, can beat even a mediocre chess software. So much for simplicity of game design having any remote correlation to complexity, and by extension, difficulty.
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