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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: naval battles

    Use controlled broadsides (not the "first person view") and you'll be able to hit the enemy ships before they even start shooting. This works even for round-shots. If you have a ship just outside the gun range, pan your camera to the enemy ship before you release your broadside. After the broadside is released, you'll see your shots going into the water before they reach the enemy ship, but the shots will continue under water and hit the hull...

  2. #2
    Member Member Yesugey's Avatar
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    Default Re: naval battles

    Quote Originally Posted by Slaists View Post
    Use controlled broadsides (not the "first person view") and you'll be able to hit the enemy ships before they even start shooting. This works even for round-shots. If you have a ship just outside the gun range, pan your camera to the enemy ship before you release your broadside. After the broadside is released, you'll see your shots going into the water before they reach the enemy ship, but the shots will continue under water and hit the hull...
    This is extremely helpful. I've seen so many times that I opened fire from out of range, and after 8-10 ten volleys the enemy ship sunk without visible damage or fire, because volleys hit the underwater hull.

    But I still strongly believe that the naval battles are imbalanced. (Favouring the player, suprisingly) I get hit like 10 times and get no casualties, but I kill few men on my every volley. I don't know how but it is so hard to lose a naval battle.

  3. #3
    Member Member Sp4's Avatar
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    Default Re: naval battles

    Get explosive shot and just use nothing else.

  4. #4

    Default Re: naval battles

    Explosive shot is nice but the range sucks compared to solid...

  5. #5

    Default Re: naval battles

    Best!

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