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Thread: Reworking the mercenary and factional status...

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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Reworking the mercenary and factional status...

    Quote Originally Posted by Arjos View Post
    There are italic, illyrian, thessalikoi, thorakitai, hysteroi: lots of differences...
    We are speaking of Epeiros and Makedonia, not two regions with the world between them XD

    Those Thraikioi units are just perfect for Thracians and Paeonians...
    Going only by the examples you've made here, you will notice though that this is 8 units for Epeiros and 2 units for Makedonia, one of which is a phalanx and the other currently being a 100-mnai-and-2-morale-less version of Mollosson Agema...

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Reworking the mercenary and factional status...

    Quote Originally Posted by The Celtic Viking View Post
    Going only by the examples you've made here, you will notice though that this is 8 units for Epeiros and 2 units for Makedonia, one of which is a phalanx and the other currently being a 100-mnai-and-2-morale-less version of Mollosson Agema...
    I'll just delete all this, the consensus is gamey pick and choosing and that's well up to your moods XD
    Last edited by Arjos; 06-30-2012 at 19:39.

  3. #3
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Reworking the mercenary and factional status...

    Quote Originally Posted by Arjos View Post
    I'll just delete all this, the consensus is gamey pick and choosing and that's well up to your moods XD
    Gah, you got moody here. Let's evaluate things first. I think your definition is problematic but Robin's one is too gamey for me.

    ‘Abdü’l-Mecīd-i evvel

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Reworking the mercenary and factional status...

    Quote Originally Posted by Kival View Post
    I think your definition is problematic
    What's problematic about a king of a region, being able to raise troops from that region? XD
    The only part I would've agreed with is that unfortunately as of 272 BC epeirote possessions in Megale Hellas were minimal at best...

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    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Reworking the mercenary and factional status...

    I would like to force players to use core troops. That's why I would advocate three categories: core/factional, regionals/allies, merc/very-shorttime-allies. Possible would be rules:

    1.) 10 core min., 10 allies max., 4. merc max.
    2.) 12 core min., 8 allies max., 4 merc max.
    3.) 8 core min., 12 allies max., 4 merc max.

    About the detailed number, we might have to discuss further but I never liked it to categorize merc and short-time-allies together with regional troops and long time allies.
    Last edited by Kival; 06-30-2012 at 20:19.

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Reworking the mercenary and factional status...

    Quote Originally Posted by Kival View Post
    I would like to force players to use core troops. That's why I would advocate three categories: core/factional, regionals/allies, merc/very-shorttime-allies. Possible would be rules:

    1.) 10 core min., 10 allies max., 4. merc max.
    2.) 12 core min., 8 allies max., 4 merc max.
    3.) 8 core min., 12 allies max., 4 merc max.

    About the detailed number, we might have to discuss further but I never liked it to categorize merc and short-time-allies together with regional troops and long time allies.
    So no opinion whatsoever with this guys? :O

  7. #7
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Reworking the mercenary and factional status...

    I pushed a simplification of composition rules and you guys come up with this? Gah!

    If we want we can redefine factionals to a narrow group of units and expand the number of nonfactionals players can bring, this would probably have a similar effect to what Kival wants without creating more classifications.
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