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  1. #1
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Total War: Rome 2 Announced

    Quote Originally Posted by hoom View Post
    Live action trailer (not gameplay)
    That was significantly better than I thought it would be.

    Is it to much to hope RTW:2 gets a lot of inspiration from EB? Probably.

    CR
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    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Total War: Rome 2 Announced

    Quote Originally Posted by Crazed Rabbit View Post
    Is it to much to hope RTW:2 gets a lot of inspiration from EB?
    Correct me if I'm wrong, but haven't some of the devs commented in interviews how much they enjoyed EB?

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    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Total War: Rome 2 Announced

    I do not know; please post any links you might have. That would be positive news.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  4. #4

    Default Re: Total War: Rome 2 Announced

    I somehow missed the bit about it being live action and was thinking 'that's some really good CGI work', and then 'that can't possibly be CG.'

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    Member Member hoom's Avatar
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    Default Re: Total War: Rome 2 Announced

    Correct me if I'm wrong, but haven't some of the devs commented in interviews how much they enjoyed EB?
    Yes I've seen several comments over the years where they have talked about the quality of mods & several times mentioned EB specifically.

    I sure as heck hope they have been paying close attention, with the difficulty of modding these newer games it'll be very hard to correct stuff like the miserable version of Seleucids they had in Rome1.
    Really looking forward to Successor polyreme battles!
    maybe those guys should be doing something more useful...

  6. #6
    Boy's Guard Senior Member LeftEyeNine's Avatar
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    Default Re: Total War: Rome 2 Announced

    Unless the TW series employ an ultra-modder-friendly environment with any member that may appear, the glory days look to be long gone.

    It's because the gameplay enthusiasm has been gradually diminishing since the "audience" is familiar with every other setting that is (re)released and other than bringing a few elements here and there into the game with newer engines, there's not much room for evolution -why the series fails to pick up from where it left off.

    Only one thing I remember about RTW: Mods. Helluvamods.

  7. #7
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Total War: Rome 2 Announced

    I am so excited. My post count is going to explode like something naughty.
    The Gods envy us.

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  8. #8
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Total War: Rome 2 Announced

    I suppose it shouldn't be a HUGE suprise that TWR2 is the next destination. We got medieval 2, shogun 2 and now rome 2. Can we expect Empire 2 after that?

    Ships and armies can now take part in the same battles when the situation demands it. As troop-carrying biremes crashed into the shore, Roman boats armed with catapults kept their distance and provided covering fire for the dismounting troops, who formed into ranks before charging up the beach towards the walls. I later asked if this ‘rolling start’ meant that the deployment phase was a thing of the past, but that’s not the case – instead, CA are looking to be more flexible about how battles can begin, based on various circumstances. Beach landings are a confirmed feature, according to lead battle designer Jamie Ferguson, and there’s room for other non-traditional openings as well.
    We've already seen the start of this synergy in FotS with ships providing off-map artillery provided they are close on the campaign map, but fully integrated into the battle itself? Sounds pretty fun.

    “We’re … trying to focus attention on a much smaller number of armies and a smaller number of more significant battles” James Russell explains. “We’re trying to reduce the management you’ve got to do [with] assembling armies, and that kind of thing.”One example of this kind of refinement will be the ability to govern whole provinces made up of a number of individual regions. Rather than delving into the micromanagement of each individual territory, it sounds like it’ll be possible to set policies for an entire region – but when it comes to warfare, each one of those areas will need to be conquered separately. “We still have that strategic depth where a province is made of up several regions which you can conquer”, Russell says. “And what that means is that you can have the benefit of scale but you don’t have the management detail.”
    Nope. I don't like it. I want the ability to micromanage CA. I want more control over my people, more flexibility in how i rule them, more, not less. Empire completely ruined everything in that regard when it tried to bunch everything up into one massive province, or have you forgotten one province France? Empire gave me a HUGE disconnect feeling when it came to ruling my faction. I never felt like i controlled a powerful entity due to the total lack of civic depth.

    Shogun 2 was a step in the right direction. Letting me control more provinces without globbing them together needlessly made me feel, not only that i was making real progress as i built and conquered, but let me feel like I was ruling over a growing political entity. It allowed for more flexibility in both how I managed economic and military building. Not once did I ever say to myself "You know i wish all this control was taken away from me."

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