Point is, vanilla sales aren't as profitable as DLC sales.
You spend a few years and millions of creating a game, hyping it, distributing it, updating and supporting it. And you sell it for 50-60 dollars/euros.
Then you have a few guys sit at their computers for a few weeks and you sell that for 2-3 dollars/euros.
If you sold the entire content of the game as a DLC, you'd probably get about 500-600 dollars, if not more. That's how much more profitable DLC's are, and no big company is gonna shy away from them. Companies also hate the fact that they get their money at the beginning and then have to support to product for free for a very long time. So, micro transactions are the way to go.
Also, DLC's and modding are often conflicting - modders need to have a relatively stable base to build on, constant minor changes and additions don't help, which in the end also helps the decision to not really care about modding.
To conclude, anything that helps DLC sales = good, anything that may be detrimental, however minute = bad.
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