If you play a ruler without dynastic heir, it's really annoying when your wive dies from disease while pregnant.
If you play a ruler without dynastic heir, it's really annoying when your wive dies from disease while pregnant.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
Strangely enough, I've almost never had a wife die during pregnancy. I think it might have happened maybe once with one of my Sultans, but then it didn't really matter because he still had three left. And I was actually expecting death during childbirth and stillborn babies to be present in the game, considering this is medieval times we're talking about. I guess they either thought it was too serious of subject matter or figured it would just be too much work with no dramatic effect on gameplay. I mean kids and wives do die young and pregnant, it's just never when the wives are in the actual process of having kids.
Keep your friends close, and your enemies closer: The Gameroom
plot killing suddenly stopped functioning for me. even when im well over 100% plotpower I no longer get the option to execute the plot. yesterday it was working fine :S anyone experienced something similar?
We do not sow.
They changed the system with the 1.06 update.
Now plot kills work by events. You get a bunch of people to join you, and based on how high your plot % is it will take a certain mean time for one your conspirators to come up with with an assassination plan. Then a set number of days later the plan is put in motion. If you fail, you have to wait for a conspirator to come up with another plan and you might get revealed.
So yeah, it's a big nerf. You can't kill entire royal families almost immediately any more with the right courtiers in place. However, you can do some serious damage over time, and if you have over 200% plot power it usually takes only a month or so for the trigger.
I've had a lot of practice with the Seljuks. My Sultan plot-assassinated at least 10 Sultans of Persia in nearly as many years (most of them children; interestingly enough they kept sending the maid to smother them, you'd think after the 5th one kicked the bucket they'd get the hint not to trust the maid!), and it has made them incredibly weak for the coming Ilkhanate invasion. Many more Seljuks (though not Sultans) have been killed via hired assassin, though, and still more have been imprisoned. As of 1209 or so, I have the dynasty reduced to maybe 12 male members that are not in jail, and that includes my Sultan, his three living sons, and one grandson. With the dough I've got rolling in I can put together enough funds for a new assassin every 2-6 months depending on the cost, and it shows.
Keep your friends close, and your enemies closer: The Gameroom
yea i read about it now, but its weird because i started a new 1.06 game yesterday and i still got those 75% and 90% chance descisions. then i started another one today and it was suddenly gone :P
We do not sow.
It's based on a few things now. Plot power determines your chance of success, but now the number of plotters involved determines how often your plot can strike. There's now a big incentive to get as many people on board with your campaign to kill someone as you can, and feels a lot more dynamic than before.
In my previous game I set myself up to inherit the kingdom of Castile and attempted to murder the king with 5+ plotters.. i swear to god it was like a historical parody. He dodged every single one, including a runaway carriage, a falling stone from a battlement, a mistimed hunting accident and a misfire at an archery range. I never have seen such luck! But never once found out who was after him either..
After the 5th attempt i gave up and declared war.![]()
Last edited by Monk; 07-19-2012 at 16:50.
LOL
Nice story, Monk.
Well, imho the new system is more realistic and makes for more interesting play.
No more "guaranteed success - execute at your convenience" if you only get high enough plot power.
Last edited by Nigel; 07-19-2012 at 21:55.
CK1 featured higher death rates from illness and battle, and also had women and/or children die in childbirth. That was cut from CK2 in order to keep the character history data files from becoming obscenely large and grinding the engine to a halt. Kind of a shame, but an understandable decision.
There must be some mods which tweak mortality rates. Might be worth taking a look?
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Yeah, this is essentially the reason. The game tracks every character ever born. No, really. Every character ever, even those who are in the history files dead has to be checked for events and various conditions for every in game day. When a character dies they are still stored in the history files, and the game continues to track their progress until the end of the game at 1453. It doesn't matter that they are dead, the game is still tracking them.
This is why if you plan to start adding a bunch of new events to the game you risk seriously slowing down the engine unless you include the player only tags.
Crusader Kings II is a bit like Dwarf Fortress in that, at some point, your skill at the game actually hinders the fun you can have just a bit. Sometimes half the hilarity is seeing it all blow up in your face, or struggling against the inevitable collapse of your dynasty after a series of events sets you into a decline. I firmly believe that Crusader Kings II is a game meant not only to chronicle your rise to power, but also your fall. Losing is fun.Originally Posted by rickinator9
I'm really enjoying the huge epithet list and how each of my rulers get a swanky little nickname to go along with their reigns. My current king is Sultan Khalid 'the Merry'. =)
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
CK2 is up for another community vote. Probably be the last time its an option to go on sale, as the last day of the summer sale is tomorrow.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Y NO SWURD OF IZLAM ?
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