In the third pic of the new sneak (lol Reek rhyme XD), do the sarissa crisscross, due to the lack of a secondary weapon?
If so, I guess they are even more powerful from the front now :P
In the third pic of the new sneak (lol Reek rhyme XD), do the sarissa crisscross, due to the lack of a secondary weapon?
If so, I guess they are even more powerful from the front now :P
Last edited by Arjos; 08-07-2012 at 02:20.
True arjos and they look awesome just the detail on them
Have to say history really comes to alive
Just looking the sarissa wall it seems so inpassable and makes me think that i would not charge that.
Last edited by Velho; 08-07-2012 at 09:15.
Velho and his hoplites - By Unknown
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
Man those events and the tribal system are sexy!
I also love the buildings for the various tribes: can't wait to help some and prevent the extinction of my favourites :P
We got to see Bibracte ^^
Poor Bithynioi btw XD
It has been a while since I posted here in the EB/EBII forums, I have been following your progress closely though since this is still the mod I'm looking forward to the most (by far).
I remember posting my expectations for the mod a while back and mentioning there that I hope for the extensive use of the event mechanic introduced by MII TW, perhaps even a way to re-introduce the "Glorious Achievements" mechanic from MTW (my favourite feature from that game). Seems you are on your way to do exactly that, can't thank you enough for this.
That tribal system you just previewed will ensure that playing one of those factions will be so much more complex and rewarding.
I'd like to ask a few questions about that system though.
(1) Reading the preview about the system somehow gave me the idea that it may well be possible for a defensive/peaceful player (that, for example, doesn't expand much after initial consolidation) to not have/get any chieftains. Did I misunderstood something there or will it indeed be possible to extinct your own faction just because you don't fight enough battles and therefore get no chieftains at all anymore?
(2) Am I right to assume that the three factions you mentioned were only examples and that the system is used for Arverni, Pritanoi, Boii, Getai etc as well? And what about Massylia? The preview for them had plenty of tribes/ethnicities as well, will they get a similar system?
(3) Is it safe to assume that the tribal buildings will affect the availability/replenishment rates for certain units as well? Not in the initial release (since there may just not be enough units) but perhaps in a later version?
(4) I remember reading that the initial release will feature "only" a basic trait/ancillaries system, does this mean that the tribal system will be implemented in a later release only or will it work with the "basic" trait/ancillary system too?
Something different: just have to mention that the campaign map (as far as it has been revealed so far) looks ... well, "breathtaking" would be an understatement in my opinion. I am quite obsessed about campaign map eyecandy and the available screens of your map make me jawdrop over and over again.
And the few examples of events you posted at the end of the preview make me drool, seriously.
Anyway - I have said it a few times already: Take your time, EB Team. I will wait patiently for a few years more if necessary.
The more screenshots you show and the more features/systems you reveal the more I'm sure that EBII will be the definite mod for MII TW.
Oh one thing:
Spoiler Alert, click show to read:
Last edited by Shadowwalker; 08-11-2012 at 13:45.
Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
Lost Campaigns(1.2, Alex. exe): Getai | Sab'Yn
Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
from Populus Romanus
"The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)
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Many thanks you for the updates and the eyecandy! The tribal system realy sound interesting! Will there be a chance to unsatisfied tribes to rebel? I'm realy looking foward to see mechanics that will make large empires to become less stable, specialy when made from factions that are more like tribal confederacies. More internal struggle and less stack spaming, I hope :)
I just realized that 2 of my questions above are already answered in your post over at the TWCenter, JMRC.
Nice to see a confirmation that this system will (eventually) work in a unique way for every fitting faction.
And even better to hear that defending your settlements has more reasons now than just "Damn! I'll lose income and perhaps a strategic position."
*rubs hands in anticipation*
Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
Lost Campaigns(1.2, Alex. exe): Getai | Sab'Yn
Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
from Populus Romanus
"The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)
![]()
Yep, like others, the more I see the more wowed I am, and the more I want it NOW. However, there is something to be said for having little snippets like this to help build the antici pation.
Reading through some of the previews again, I'm looking forward to seeing how the outlying authority buildings will work with the central authority buildings. I like that the central authority buildings between the Romans and the Carthaginians offer different political structures to each other and trust that other factions will likewise be very different. As someone else asked, are there any plans for the 'tribal' system to be incorporated into more 'civilised' factions?
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