Needing leather for books is proving a real pain, if only because I feel so guilty slaughtering the mothers of the calves in front of them.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I have finished testing the deletion, regeneration, and merging tools and have gotten them all to work on test runs. As such, I'm going to jump the gun a bit and start work on the map now. The server is now offline, with luck it will be back up this evening.
I have completed the terrain modifications and the server is online now. In addition to cropping the world and regenerating it, I used a tool that 'merges' terrain from different versions of the game. What it does is put a river along the edge of all chunks that I just generated, and blends in the terrain on both sides. So, no more vertical cliffs. This was done to all new areas, and I also made it apply to some areas of the existing world by deleting and re-generating chunks where the cliffs already existed, but which were far away from developed areas. This has not fixed all of the cliffs, as I did not want to touch some sections that were generated a long time ago, but it's fixed a few.
Please double-check anything you consider important for any errors. I have back-ups and can restore them, but the farther we get away from them, the harder it will be to restore them without disrupting other things. That said, I do not think there should be any problems.
I will begin generating a new map now, but the world is now MUCH larger than it used to be (formerly 800mb, now 2.3gb) so it will take a while for the initial render to complete. I think you'll be pleased with the result though. I've looked at some of it with MCEdit and while it's hard to see the world as a whole with that program, the sections I've checked have looked nice.
Whoever built the giant floating box to the east of the town hall, stop making me feel so inadequate about my slow construction speed. It took me several weeks to lay the foundations for my compund (even with some help from spanky), and now you've roughly tripled my efforts in a matter of days!![]()
My bad. If it's any consolation, I also received help from Spanky.
EDIT: First Post :) I'd like to thank my family for lagging my Minecraft to give me enough time to create this forum account.
I'd also like to thank spankythehippo for referring me to this server and finally TinCow for adding me and lending me your cobblestone.
Last edited by Sazak; 08-10-2012 at 11:11.
Ok, I think I'm going to have to find a new map program. I started a fresh render before I went to bed, about 8 hours ago. The render is now about 1/3 of the way done with the normal world view, and hasn't even started on night or caves yet. By my estimations, it's going to take 3 days to finish. While I don't expect anything but a fraction of that area to require updating on any particular date, that seems slow enough for an initial render to be a serious issue.
I'm going to fiddle with some quality settings and see if that helps a bit. If not, I may have to ditch the program altogether.
Last edited by TinCow; 08-10-2012 at 12:55.
Is that all due to the map size or something to do with the new terrain modifications?
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Well, both, since the new terrain modifications increased the map size. The total world area has increased by about 3x. We currently have 495,657 chunks, which is a large world. It's also simply due to the fact that Tectonicus is just a really slow program. I fiddled with the settings a bit and then just gave up on it and switched to Minecraft Overviewer, which is much faster. For comparison, it took Tectonicus about 2-3 hours just to figure out how many chunks our world had, before the render even started. The same check took Overviewer 111 seconds. Here is an example of the kind of results Overviewer gives. That example map shows all types of lighting renders. I'm generating the map using Smooth Lighting (a day render), Smooth Night (a night render), and Cave (duh). That's the highest quality lighting setting and the slowest, but the program is already 10% of the way through the day render. The full render will thus take most of today, but updates should be significantly faster. I would expect that updates will take less than an hour to run after the initial is completed.
There are disadvantages to Overviewer, in that it doesn't have as many fun optional displays (i.e. Views, Portals, etc.) as Tectonicus, but it's worthwhile to lose those to get a much faster map render IMO.
While the map is generating, I'm working on some of the more utilitarian/administrative plugins. It's taking me a while to get my head around how some of these work, but I'll get the hang of it eventually. I may be restarting the server frequently today when no one is online to test various settings. For the moment, I have managed to turn off creeper damage to blocks (but not players).
Last edited by TinCow; 08-10-2012 at 19:58.
I wish you well.
That's good because I went to the town hall and made some lighting changes. There are a few chandler options in the upper hall and should be enough lighting to prevent spawns. The village is no longer safe because mobs can spawn on slabs and apparently stairs now so I'll have to work on that.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
The map has been updated. Behold your new discworld. Be aware that the initial render was run off the map immediately post-generation, so it won't include anything you've build since then. Updates to the map should be much faster. I will try and run one tonight or tomorrow.
Points of interest I have noticed:
Desert Temple: X= -3750 Z= 2888
Desert Temple: X= 86 Z= 3287
Desert Temple: X= 376 Z= 3654
Jungle Temple: X= 4418 Z= 1602
Jungle Temple: X= -4017 Z= -1743
Village: X=681 Z=-2295
Village: X=4235 Z=-2455
Desert Village: X= 5200 Z= 1090
Desert Village: X= -2759 Z= -3570
Desert Village: X= 120 Z=-4554
Desert Village: X= -3070 Z= -1533
Mushroom Island: X= 924 Z= -1055
Mushroom Island: X= 1530 Z= 3330
Mushroom Island: X= -5330 Z= -170
Last edited by TinCow; 08-11-2012 at 14:37.
Wow, that's very nice. The giant overhang at (1038, -1236) looks it might be a good place to set up shop once my current project is complete - convenient mushroom 'island' and everything!
Yep, there are a couple stacks in my place.
I have a diamond pickaxe with silk touch. I hate it so much, because of all the trouble it gave me. Do you want it?
I also found a spider spawner near my base. I don't know what to do with it, so I blocked it off for now.
There is only one thing I am disappointed about for the new mapping program. And it is the cave view. I can't understand anything anymore.
So, yeah. I decided to have some fun. And who better to annoy than Sazak?
This is his house now.
Oh yeah. I love teh trolling.
This is Sazak looking into his chest.
This is Sazak being a little surprised.
I know griefing is not permitted, but it only resulted in the death of Sazak multiple times. With no item loss. So everything is A-OK.![]()
Went exploring in the New World just then, and managed to locate wolves at long last. Hopefully they'll teleport back to me on the mainland eventually; I'm hoping they weren't at first because of lag or something. It also seems that the new terrain generation has done something funny to the lighting - when you first encounter anywhere in shadow it appears pitch black, but once you walk nearby it updates to the expected lighting level.
I managed to locate the overhang I liked the look of (I've made a portal on the mushroom island there, I'll be building a proper path to it soon):
And has somebody been this way before me, or is this natural?
(Incidentally, does anybody know how to make the images larger?)
I've looked through the map. And I can see many overhangs that look like your Mushroom one. It could be that map editing/rendering/magical thing.
You need to upload the picture to a image hosting site, like ImageShack or Photobucket. Then you use the image tags [img]IMAGE URL HERE[/img].
The horizon is nothing save the limit of our sight.
Is everything okay with the server? It appears to be offline.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
It experienced a memory error and crashed overnight. It's back up now. I've read about crashing issues with the latest Bukkit release, but this is the first time it's happened to us. If this becomes a regular thing, I may go back to vanilla minecraft. A stable server is more important to me than a modded server.
Yeah, that's because of the map generation. I could make the server manually relight everything, but it would take a long time. Since it fixes itself when you get nearby, I figured it wasn't a big deal. If people would prefer it, I can take the server offline for a while and fix it.
I actually find it's easier to read. It is color-coded by depth. The lighter the color, the higher the cave, the darker, the deeper. It's designed to be easier to see which tunnels connect to each other.
Last edited by TinCow; 08-12-2012 at 15:15.
I have added the TreeAssist mod to the game. If you chop down the bottom block of a tree with an axe (any kind, but must be an axe), all wood blocks will fall down at once and a sapling will auto-replant itself. Your axe will still take the full amount of wear as if it had chopped down the entire thing, but it's much faster and is actually a bit more realistic.
Last edited by TinCow; 08-12-2012 at 16:45.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
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