Quote Originally Posted by GeneralHankerchief View Post
ANNOUNCEMENT:

I know I've said things that conflict this both in the rules and in private to people, but the sentiment seems to be that things are winding down, and I don't want the game to drag out unnecessarily. Therefore, after this phase ends, there will be one final night phase, at which point I will officially conclude the game regardless at what happens. Want that one last shot at increasing your gold total? Enact revenge on somebody? Just hold onto what you've got? You have one more night to do it.

Following this, I will do my usual epilogue/final gold tally/role disclosure, at which point I want to open things up to a general discussion of mechanics and possible improvements for Pirate Ship Mafia III.
Improvements: a start rightaway in November, with all present (living ) players already signed up?
Quote Originally Posted by Double A View Post
I certainly hope so.

This game was far too short, but that's partially my fault for having no attention span and absolutely terrible memory and partially Zack's fault for being devious.
Blame not the Captain for kicking arse, blame yerself for inexcusable inactivity.
Quote Originally Posted by Double A
Incredible sidescroller platformer shooter with an endearing story, nifty easter eggs, and a jetpack.
A link be required.
Quote Originally Posted by TinCow View Post
Must have been me. The only solo attacks prior to your death were on me and 'khaan and, IIRC, someone already fessed up to 'khaan.
You mean besides issaikhaan's vig kill Zack requested? I missed that.