It is interesting how a RNG and an investment of time can have us attribute personalities/histories to pixels
It is interesting how a RNG and an investment of time can have us attribute personalities/histories to pixels
Ja-mata TosaInu
Finished on CI and meh the ending was ok, for what Monk said, but the events leading to it, let me down a bit...
Still great game and can't wait for the DLC with the missions in China ^^
Off to find mods or MP games now lol
Since in the endgame, even on CI, you become pretty much unbeatable XD
Last edited by Arjos; 10-26-2012 at 01:36.
You ppl are embarrassing me!
I'm still slogging away at normal :p
Ja-mata TosaInu
I have to say I wish this game was about twice as long as it is. I know what you're thinking. "Monk, you spent 40 hours on a single playthrough, how the heck can you want MORE."
There's a point in the game where if you're playing well, you turn a corner, and so long as nothing utterly disastrous happens you really can't lose, like Arjos said, you become unbeatable. I mean yes, Sectopods arescary and Ethereals are a real pain, but by the time you get to that point you have so many safety nets that as long as you don't lose 5 of your squad, back to back, you're fine. It's a far cry from the early game where every shot, every grenade, every moment is a tense struggle for survival against the simplest of enemies. Once you hit Titan armor you can really play pretty fast and loose with your soldiers with almost no negative consequences to your actions, as long as the aliens can't frontload like, 20 damage a turn, nothing can really kill you. You'll always be able to put down some cover fire, fall back and heal up. I guess that's why Sectopods are so dangerous and have such cheap abilities, they are literally the only things, minus mind control units, that can kill you after you get Titan.
There simply comes a point where the tension that the game builds so beautifully in the early game gets lost. In some ways that's incredible because now it's time to throw the aliens off your world. Payback is aand all that, but I had way more fun when it was me and a half dozen, outmatched grunts against the unknown. A fight where every square could reveal a new and deadly enemy that I've never seen before. I don't know.
I think if they ever make an expansion or a DLC that is a continuation of the story (not the upcoming DLC that is a side-story) I think they should really work hard to throw you back into that tense feeling. Some kind of strategic layer consequence needs to be there that shakes you out of your comfort zone, even when you're rocking full titan. I know they had trouble getting Base Invasions to work and those would have accomplished exactly what I am talking about. It doesn't have to be invasions, but it needs to be something.
tl;dr the first 4 months of the game are some of the most engaging and tense action i've ever had as a gamer, and the late game simply cannot compare.
Last edited by Monk; 10-27-2012 at 04:03.
I do hope they publish a patch to deal with some of the LOS issues.
Running through the "Temple ship" I've had some bizarre results. My assault revealed a cpl of Mutons and took one down. On the next turn the remaining Muton blasts me; I move up the follow-on units-none of which can "see" the Muton (although it should have been in clear sight of at least 2)-so no shots fired. My assault moves the 3tiles to get adjacent for a "Rapid-fire" execution-Muton disappears from screen. End turn and Muton blasts my assault into oblivion-wth!
Issues like these will keep me from ever bothering with "Iron-man".
Ja-mata TosaInu
The orginal game allowed multiple bases. Add to that they were from a plan view it would have been easier to have base attacks with consequences but not neccesarily a game wipe for a loss.
It was interesting when a radar installation came under attack by an alien battleship with only a squad of four rookies in basic armour and laser rifles. Because in the old one you had to worry about ammunition, laser weapons had unlimited ammo and were great for base defence. Or one of your manufacturing hubs came under attack... Those bases generated more income then the council of nations and as such had a dozen well equipped veterans and a couple of tanks to guard them... I pity the fool alien for attacking those bases... It was more like alien alloy delivery then a butt kicking.
Bookmarks