Has anyone else ever seen casse make their way to mainland gaul without the players help?
In my Saba campaign I took off the FOW and I nearly choked when I saw this:
to be clear I am not playing BI and I have never seen casse do a naval invasion
Has anyone else ever seen casse make their way to mainland gaul without the players help?
In my Saba campaign I took off the FOW and I nearly choked when I saw this:
to be clear I am not playing BI and I have never seen casse do a naval invasion
There is a Casse landing script section in the EBBS.script, Although i haven't seen this scene.![]()
A landing script? Really? When does it trigger? What causes it? In all my campaigns I have never seen this
Could be a case of the actual landing script in the opening post.
Check EBBS, section Section 8p: Casse Landing
The Casse landing occurs when the Casse AI holds all the British and Irish provinces and Bratosporios is held by a different faction, a small fleet and army get spawned to involve the Casse in the mainland.
This happens occasionally. I've seen it, even got photo's somewhere from the first time I saw it.
I still reckon the price of ships deters the Ai from building them and using them for landings. I know they do them occasionally in vanilla (especially the romans) but almost never in EB.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Check to see which faction "owns" Bagacos. Possibly the Romans took it and it rebelled to the Casse.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
Section 8p in EBBS.script.
;--------------------------------------------------
;Section 8p: Casse Landing
;--------------------------------------------------
;The Casse landing occurs when the Casse AI holds all the British and Irish
;provinces and Bratosporios is held by a different faction, a small fleet
;and army get spawned to involve the Casse in the mainland.
declare_counter isCassePortBeingPlaced
set_counter isCassePortBeingPlaced 0
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal; the Casse AI
;the Casse AI holds all the British and Irish provinces
and I_SettlementOwner Camulosadae = britons
and I_SettlementOwner Ynis_Mon = britons
and I_SettlementOwner Ictis = britons
and I_SettlementOwner Caaern_Brigantae = britons
and I_SettlementOwner Ratae = britons
and I_SettlementOwner Attuaca = britons
and I_SettlementOwner Emain_Macha = britons
and I_SettlementOwner Ivernis = britons
and I_NumberOfSettlements britons < 9; no other province
and I_SettlementOwner Bratosporios != slave
; Bratosporios is held by a different faction
and Treasury > 150000; wealthy enough
and RandomPercent < 3; a small probability to trigger the event
and I_CompareCounter Celt_Reform > 0 ; Celt reform at least once
set_counter isCassePortBeingPlaced 1
;war declared on whoever is owning Bratosporios as the army lands close to it on the shore
if I_SettlementOwner Bratosporios = scythia
console_command diplomatic_stance britons scythia war
end_if
if I_SettlementOwner Bratosporios = gauls
console_command diplomatic_stance britons gauls war
end_if
if I_SettlementOwner Bratosporios = seleucid
console_command diplomatic_stance britons seleucid war
end_if
if I_SettlementOwner Bratosporios = germans
console_command diplomatic_stance britons germans war
end_if
if I_SettlementOwner Bratosporios = spain
console_command diplomatic_stance britons spain war
end_if
if I_SettlementOwner Bratosporios = thrace
console_command diplomatic_stance britons thrace war
end_if
if I_SettlementOwner Bratosporios = macedon
console_command diplomatic_stance britons macedon war
end_if
if I_SettlementOwner Bratosporios = greek_cities
console_command diplomatic_stance britons greek_cities war
end_if
if I_SettlementOwner Bratosporios = dacia
console_command diplomatic_stance britons dacia war
end_if
console_command add_money britons, -40000
console_command add_money britons, -10000
spawn_army
faction britons
character Mandubracos, admiral, command 5, influence 0, management 0, subterfuge 0, age 20, , x 58, y 179
unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
end
spawn_army
faction britons
character Cynfawr macManawyddan, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 178
unit celtic infantry calawre exp 3 armour 0 weapon_lvl 0
unit celtic infantry calawre exp 2 armour 0 weapon_lvl 0
unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit belgae cavalry taramonnos exp 1 armour 0 weapon_lvl 0
unit celtic infantry drwdae exp 1 armour 0 weapon_lvl 0
end
console_command give_trait "Cynfawr macManawyddan" AIGeneral 3
console_command give_trait "Cynfawr macManawyddan" CasseBelgae 1
end_monitor
;port placement
;place naval_harbour on Ictis if it doesn't exsit
monitor_event SettlementTurnStart SettlementName Ictis
and I_SettlementOwner Ictis = britons
and I_CompareCounter isCassePortBeingPlaced = 1
and not SettlementBuildingExists = naval_harbour
console_command create_building Ictis "naval_harbour"
end_monitor
;--------------------------------------------------
event trigger requirements:
the Casse AI holds all the British and Irish provinces and no other province;
Bratosporios is held by a different faction;
the Casse AI is wealthy enough;
the celt reform accurs;
If all the requirements have been met, the event has a small probability to trigger at the start of each turn until it accurs.
event effect:
a small fleet and army get spawned to involve the Casse in the mainland;
50000 gold is removed from Casse AI treasury;
a naval_harbour is placed on Ictis if it doesn't exsit
Why i have never seen it:
There are several requirements for this event and even all the requirements have been met, the event only has a small probability to trigger at the start of each turn.
Maybe I should post my screenies, then. In my current Romaioi Barbaroi Campaign, the Casse have effectively become the third faction in Gaul, shoving Aedui south and Averni east.
Reminds me somehow on vanilla, when Britons where wiping the floor with Germans and Gauls. I used to hate to fight against their troops, especially their generals on those badass chariots, especially terrible in autocalc on "VH" ^^
- 10 mov. points :P
they're doing just that in my campaign. Granted, it's probably because of the realistic movement mod, along with the entire income from the whole of britain and ireland.
I once saw Eburonum (the city surrounded by rebel fullstacks) controlled by Casse. I swear upon this. I was exploring with my spy and lo and behold a blue banner in the middle of eastern Europe! It was the strangest thing I've ever seen. I came back a little later and the Casse city was once again rebel. Perhaps the neighboring Romans and battles with them had something to do with it. It will remain a mystery to me forever.
Swords don't kill people, people with swords kill people.
I am not sure what mod is causing this or if it is the BI.exe but sometimes I see multiple casse FMs spawn in Eborunum with garrisons of slingers attached. Strange is that the casse FM bodyguards are also slingers. After about 80+plus years a large army of slingers finally merges as one and starts taking land.
Other than that, I have seen casse on rare occasions come to the mainland & endlessly declaring war and immediately ceasefire with Aedui.
edit:
Now that I have read other posts I think what Frtigern saw was resulted from what I am seeing. And per Basileus_ton_Basileon I have extended my movement points, but not all the way to 'realistic'. THough I do not know how movement points would spawn Casse FM's with slinger bodyguards.
2nd edit:
out of curiousity I turned on my current romani campaign and see no casse armies in Eborunum. This particular set up I have left of the extended offices mod which I usually use. But again, I do not see how that mod would spawn Casse armies with incorrect bodyguards outside of Briton.
Last edited by moriluk; 11-05-2012 at 00:49.
I am using EB modded for ALX.exe with extended movement mod. I did not get to see what kind of Casse army was occupying Eborunum as my spy was not good enough. That would be even stranger to see if it was a slinger army and general!
Swords don't kill people, people with swords kill people.
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