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Thread: Casse on Mainland

  1. #1

    Default Casse on Mainland

    Has anyone else ever seen casse make their way to mainland gaul without the players help?

    In my Saba campaign I took off the FOW and I nearly choked when I saw this:



    to be clear I am not playing BI and I have never seen casse do a naval invasion

  2. #2

    Default Re: Casse on Mainland

    There is a Casse landing script section in the EBBS.script, Although i haven't seen this scene.

  3. #3

    Default Re: Casse on Mainland

    A landing script? Really? When does it trigger? What causes it? In all my campaigns I have never seen this

  4. #4

    Default Re: Casse on Mainland

    Could be a case of the actual landing script in the opening post.

    Check EBBS, section Section 8p: Casse Landing

    The Casse landing occurs when the Casse AI holds all the British and Irish provinces and Bratosporios is held by a different faction, a small fleet and army get spawned to involve the Casse in the mainland.

  5. #5
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Casse on Mainland

    This happens occasionally. I've seen it, even got photo's somewhere from the first time I saw it.

    I still reckon the price of ships deters the Ai from building them and using them for landings. I know they do them occasionally in vanilla (especially the romans) but almost never in EB.
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  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Casse on Mainland

    Check to see which faction "owns" Bagacos. Possibly the Romans took it and it rebelled to the Casse.
    From Frontline for fixing siege towers of death
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  7. #7

    Default Re: Casse on Mainland

    Quote Originally Posted by seleucid empire View Post
    A landing script? Really? When does it trigger? What causes it? In all my campaigns I have never seen this
    Section 8p in EBBS.script.
    ;--------------------------------------------------
    ;Section 8p: Casse Landing
    ;--------------------------------------------------
    ;The Casse landing occurs when the Casse AI holds all the British and Irish
    ;provinces and Bratosporios is held by a different faction, a small fleet
    ;and army get spawned to involve the Casse in the mainland.

    declare_counter isCassePortBeingPlaced
    set_counter isCassePortBeingPlaced 0
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal; the Casse AI
    ;the Casse AI holds all the British and Irish provinces
    and I_SettlementOwner Camulosadae = britons
    and I_SettlementOwner Ynis_Mon = britons
    and I_SettlementOwner Ictis = britons
    and I_SettlementOwner Caaern_Brigantae = britons
    and I_SettlementOwner Ratae = britons
    and I_SettlementOwner Attuaca = britons
    and I_SettlementOwner Emain_Macha = britons
    and I_SettlementOwner Ivernis = britons
    and I_NumberOfSettlements britons < 9; no other province
    and I_SettlementOwner Bratosporios != slave
    ; Bratosporios is held by a different faction
    and Treasury > 150000; wealthy enough
    and RandomPercent < 3; a small probability to trigger the event
    and I_CompareCounter Celt_Reform > 0 ; Celt reform at least once

    set_counter isCassePortBeingPlaced 1
    ;war declared on whoever is owning Bratosporios as the army lands close to it on the shore
    if I_SettlementOwner Bratosporios = scythia
    console_command diplomatic_stance britons scythia war
    end_if

    if I_SettlementOwner Bratosporios = gauls
    console_command diplomatic_stance britons gauls war
    end_if

    if I_SettlementOwner Bratosporios = seleucid
    console_command diplomatic_stance britons seleucid war
    end_if

    if I_SettlementOwner Bratosporios = germans
    console_command diplomatic_stance britons germans war
    end_if

    if I_SettlementOwner Bratosporios = spain
    console_command diplomatic_stance britons spain war
    end_if

    if I_SettlementOwner Bratosporios = thrace
    console_command diplomatic_stance britons thrace war
    end_if

    if I_SettlementOwner Bratosporios = macedon
    console_command diplomatic_stance britons macedon war
    end_if

    if I_SettlementOwner Bratosporios = greek_cities
    console_command diplomatic_stance britons greek_cities war
    end_if

    if I_SettlementOwner Bratosporios = dacia
    console_command diplomatic_stance britons dacia war
    end_if

    console_command add_money britons, -40000
    console_command add_money britons, -10000

    spawn_army
    faction britons
    character Mandubracos, admiral, command 5, influence 0, management 0, subterfuge 0, age 20, , x 58, y 179
    unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
    unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0
    end

    spawn_army
    faction britons
    character Cynfawr macManawyddan, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 178
    unit celtic infantry calawre exp 3 armour 0 weapon_lvl 0
    unit celtic infantry calawre exp 2 armour 0 weapon_lvl 0
    unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
    unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
    unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
    unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
    unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
    unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
    unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
    unit belgae cavalry taramonnos exp 1 armour 0 weapon_lvl 0
    unit celtic infantry drwdae exp 1 armour 0 weapon_lvl 0
    end

    console_command give_trait "Cynfawr macManawyddan" AIGeneral 3
    console_command give_trait "Cynfawr macManawyddan" CasseBelgae 1

    end_monitor

    ;port placement
    ;place naval_harbour on Ictis if it doesn't exsit
    monitor_event SettlementTurnStart SettlementName Ictis
    and I_SettlementOwner Ictis = britons
    and I_CompareCounter isCassePortBeingPlaced = 1
    and not SettlementBuildingExists = naval_harbour
    console_command create_building Ictis "naval_harbour"
    end_monitor
    ;--------------------------------------------------
    event trigger requirements:
    the Casse AI holds all the British and Irish provinces and no other province;
    Bratosporios is held by a different faction;
    the Casse AI is wealthy enough;
    the celt reform accurs;
    If all the requirements have been met, the event has a small probability to trigger at the start of each turn until it accurs.

    event effect:
    a small fleet and army get spawned to involve the Casse in the mainland;
    50000 gold is removed from Casse AI treasury;
    a naval_harbour is placed on Ictis if it doesn't exsit

    Why i have never seen it:
    There are several requirements for this event and even all the requirements have been met, the event only has a small probability to trigger at the start of each turn.

  8. #8

    Default Re: Casse on Mainland

    Maybe I should post my screenies, then. In my current Romaioi Barbaroi Campaign, the Casse have effectively become the third faction in Gaul, shoving Aedui south and Averni east.

  9. #9

    Default Re: Casse on Mainland

    Reminds me somehow on vanilla, when Britons where wiping the floor with Germans and Gauls. I used to hate to fight against their troops, especially their generals on those badass chariots, especially terrible in autocalc on "VH" ^^
    - 10 mov. points :P

  10. #10

    Default Re: Casse on Mainland

    they're doing just that in my campaign. Granted, it's probably because of the realistic movement mod, along with the entire income from the whole of britain and ireland.

  11. #11
    Member Member Frtigern's Avatar
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    Default Re: Casse on Mainland

    I once saw Eburonum (the city surrounded by rebel fullstacks) controlled by Casse. I swear upon this. I was exploring with my spy and lo and behold a blue banner in the middle of eastern Europe! It was the strangest thing I've ever seen. I came back a little later and the Casse city was once again rebel. Perhaps the neighboring Romans and battles with them had something to do with it. It will remain a mystery to me forever.
    Swords don't kill people, people with swords kill people.

  12. #12

    Default Re: Casse on Mainland

    I am not sure what mod is causing this or if it is the BI.exe but sometimes I see multiple casse FMs spawn in Eborunum with garrisons of slingers attached. Strange is that the casse FM bodyguards are also slingers. After about 80+plus years a large army of slingers finally merges as one and starts taking land.

    Other than that, I have seen casse on rare occasions come to the mainland & endlessly declaring war and immediately ceasefire with Aedui.

    edit:
    Now that I have read other posts I think what Frtigern saw was resulted from what I am seeing. And per Basileus_ton_Basileon I have extended my movement points, but not all the way to 'realistic'. THough I do not know how movement points would spawn Casse FM's with slinger bodyguards.

    2nd edit:
    out of curiousity I turned on my current romani campaign and see no casse armies in Eborunum. This particular set up I have left of the extended offices mod which I usually use. But again, I do not see how that mod would spawn Casse armies with incorrect bodyguards outside of Briton.
    Last edited by moriluk; 11-05-2012 at 00:49.

  13. #13
    Member Member Frtigern's Avatar
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    Default Re: Casse on Mainland

    I am using EB modded for ALX.exe with extended movement mod. I did not get to see what kind of Casse army was occupying Eborunum as my spy was not good enough. That would be even stranger to see if it was a slinger army and general!
    Swords don't kill people, people with swords kill people.

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