Yes, Scipiones is the correct one, pardon :P
Yes, Scipiones is the correct one, pardon :P
Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
While using the nomen is an improvement Julia, Cornelia and Junia are the feminine forms - should be Julii, Cornelii and Junii.
And that map is CRAP historically - Capua was much more important than Beneventum, Tarentum than Brundisium and as for Consentia this was such a minor town that I had to look it up in Livy's History where it only appears 5 times (compared to say Rhegium which has well over a dozen mentions in the index).
At least around the Mediterranean and barring the odd unavoidable anachronism the RTW1 map was actually pretty good historically - this really is a half assed effort where someone almost completely ignorant of history has just picked towns at random.
If this is their attitude then we are almost certainly going to get Mummy Returns Egyptians and suchlike fantasy crap all over again - but probably without any means of modding them into something historically accurate.
Hugely disappointing....
well, if you want my opinion, I think they should have provided an option to sack cities, and found cities. In short, make the game-play based not on provinces, but cities (as in Civ series, but without that predetermined "borderland" thingy from Civ), with the areas in between being organized as the player sees fit.
It would certainly provide incentive to create frontiers, defenses for such (like great walls, border forts/towns, etc.). Of course, we would have to balance between making it require needless micromanagemet, and making it too automatic (so that you might as well make it province based)
EDIT: this is to get around the whole anachronistic provinces problem. and it is a little harder to get the cities wrong really (though judging from RTW, far from impossible).
Last edited by Ibrahim; 12-14-2012 at 08:36.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
well, there better be several cities in a region--that'd be more realistic. and, during the game play, we'd have more fun with such arrangement. hawooh.
"Violence is the last refuge of the incompetent." ~Salvor Hardin
The map will right itself, we know of their plans have many regions and such, so no bother there. I for one am very much intrigued by the fact that it is one Roman faction yet we can choose which gens to play as. This could make for a very interesting multiplayer or RPG scenarios. I really wonder how they will implement it. Rome will definitely be my first faction so the representation and such will probably define my entire RTW II experience, first impressions and all that!
Ah yes, multiplayer. They removed hotseat in the tradinitional sense past M2TW. I know Lusted lurks these forums - he knows full well just how great Hotseat is and how much it improved the game (along with mods like SS and TATW). If Rome II has full, campaign map hotseat mode (not the deathmatch thing from Shogun 2) and is as moddable as were Rome and Medieval 2, then the game cannot fail even if it ships as a pile of bug ridden, DLC waiting dung (which I don't expect to be the case).
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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double post
Last edited by Myth; 04-26-2013 at 08:09.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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