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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Duel of the Fates

    I could spare a few minutes to give you a basic outline of the saber forms system I was planning to use in my next star wars game which is obviously on hold.

    Sabre forms will function a lot like rock paper scissors, except with 7 different forms.

    Force styles are also do-able although there's no name for such styles. You could just call it force form I and II and III, etc.
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  2. #2
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Duel of the Fates

    Count me in, so long as Juyo form is included.

  3. #3
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Duel of the Fates

    Quote Originally Posted by Askthepizzaguy View Post
    I could spare a few minutes to give you a basic outline of the saber forms system I was planning to use in my next star wars game which is obviously on hold.

    Sabre forms will function a lot like rock paper scissors, except with 7 different forms.

    Force styles are also do-able although there's no name for such styles. You could just call it force form I and II and III, etc.
    I was thinking more along the lines of Push, Lightning, Barrier, etc, and they would all work in the same sort of R/P/S format.
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  4. #4
    winston 4 champs Member Zack's Avatar
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    Default Re: Duel of the Fates

    How would Force r/p/s powers work? I can't think of how it would work besides picking only one power to use for the entire game.

    EDIT: Although that might be what you meant?

    Pizza, that sounds great. Are you down to play as well?

  5. #5
    mostly harmless Member B-Wing's Avatar
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    Default Re: Duel of the Fates

    I'm very interested in participating, but would definitely like some tweaks to the system. I'm afraid I don't have much to suggest (Star Wars isn't really my thing) but I think it's vital to let players make some decision(s) as to how they approach each duel, rather than relying solely on their initial points allocation. Rock, paper, scissor elements like fighting styles and stances seem like a solid start.

  6. #6
    winston 4 champs Member Zack's Avatar
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    Default Re: Duel of the Fates

    Quote Originally Posted by B_Ray View Post
    I'm very interested in participating, but would definitely like some tweaks to the system. I'm afraid I don't have much to suggest (Star Wars isn't really my thing) but I think it's vital to let players make some decision(s) as to how they approach each duel, rather than relying solely on their initial points allocation. Rock, paper, scissor elements like fighting styles and stances seem like a solid start.
    Well, each player does get two points to add to their stats after every battle (that's in the rules, right?).

    I should also note that I guess that I assumed lightsaber form and style would be a permanent choice at the beginning, but making a different choice each round would certainly add a layer of strategic depth to the game (even if that doesn't make any sense canonically, but who cares).

  7. #7
    Senior Member Senior Member Jarema's Avatar
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    Default Re: Duel of the Fates

    I think the best situation would be, if every character can chose at start 2 forms, and then every fight chose one of them.
    that would add some strategy, I think: reading previous battles of your next opponent to determine what opttions he has...

  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Duel of the Fates

    I have some activities long bookmarked for the next two days, however, I'll send you a basic idea of what could work to resolve duels.\

    Ultimately the star wars game I hosted (and really, any fair and balanced game) relies on a variant of rock, paper, scissors.

    It is inherently balanced and very hard to game the system. hence it results in a fair game.

    Even games like Civilization IV involve such systems for determining what is better. Spears are better than horse, but not better than axemen, and bad against archers, etc.
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