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Thread: Making Historical Battles

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  1. #1

    Default Re: Making Historical Battles

    @Domen: I remembered how to force units to rout towards the plaza instead of to the borders of the map. You have to select the defending alliance in the battle editor and to enable the flag "no_withdraw".
    It is also possible to change it manually in descr_battle, for example:

    battle 102, 118
    variable_weather_and_time ( day_time 6.00, year_day 0, duration 24.00, weather_seed 0 )

    home_faction romans_brutii
    alliance can_view romans_brutii, defending
    alliance can_view germans, attacking

    army romans_brutii, 0, no_withdraw, supporting_armies 0
    @Antelope: I never tried it, but I guess you just need to place a file named "frontend_movie.mpg" in the folder of your historical battle,
    same than you may place an image named "snapshot.tga". Alex-TW.exe should automatically load them.

  2. #2

    Default Re: Making Historical Battles

    Thanks!

  3. #3

    Default Re: Making Historical Battles

    Do you know how to add a fort in the custom battle?

    When I add a fort using just tools from the editor, the fort disappears when I try to play this battle.

    So it seems that something has to be edited in / done with the txt. files of the battle?

  4. #4

    Default Re: Making Historical Battles

    Quote Originally Posted by Bardo View Post
    @Domen: I remembered how to force units to rout towards the plaza instead of to the borders of the map. You have to select the defending alliance in the battle editor and to enable the flag "no_withdraw".
    It is also possible to change it manually in descr_battle, for example:



    @Antelope: I never tried it, but I guess you just need to place a file named "frontend_movie.mpg" in the folder of your historical battle,
    same than you may place an image named "snapshot.tga". Alex-TW.exe should automatically load them.
    Just one more thing.

    Apart from what you wrote ("no withdraw"), you must also remove the "ambient settlement" line of text.

    Otherwise, units are still not withdrawing to the town center (even with "no withdraw" added).

    "Ambient settlement" has to be removed (it is in the same line as "battle [coordinates - for example 102, 118]").

  5. #5

    Default Re: Making Historical Battles

    Thanks guys for the help, I have found out that for it to work you must have a a win, lose loading screen plus a front end map.tga

  6. #6

    Default Re: Making Historical Battles

    Hey whats up? I'm fairly new to the Battle Editor and I just recently started to make some Historical maps (For example Thermopylae). The problem is, when I save the map and go to play it every faction is listed "Non Playable." So i go into the directory in my RTW folder Data/world/maps/battle/custom to edit my map to make all the factions playable but I didnt see my map there or anywhere in the data file. I was wondering how one could fix this issue and be able toplay a custom Historical map?

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