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Thread: The Resistance! ...2! [Concluded]

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  1. #1
    Member Member Ishmael's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    Just letting you know I'm all good to play again (sorry about the flip-flopping!)

  2. #2
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    Quote Originally Posted by Ishmael View Post
    Just letting you know I'm all good to play again (sorry about the flip-flopping!)
    No problem - thanks for letting me know. OK - Sign-Ups have dried up so assuming B_Ray is in, we can get started. As it has been a little while since initial sign ups I'll point you all, via PM, at the start up thread once it's posted.

  3. #3
    mostly harmless Member B-Wing's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    Yep, I'm good to go.

  4. #4
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    Cool. I'll get on with writing the first post then!

  5. #5
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    In, but only so I can ruin your current setup and make you redo work.

    No need to thank me, everyone. Being a douche is its own reward.

    Member thankful for this post:



  6. #6
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    Quote Originally Posted by Double A View Post
    In, but only so I can ruin your current setup and make you redo work.

    No need to thank me, everyone. Being a douche is its own reward.
    Thats cool - thanks Double A - for waiving the need for thanks as well as being a douche. ;p

  7. #7
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Resistance! ...2! [SIGN UPs]

    Entering the atmosphere of the small ice planet, the shuttle flattened its steep trajectory until it was skimming low over the snowy wasteland.

    A long rocky ridge broke the snow like the half-buried remains of some long-dead beast and as the shuttle approached it, Lazy nodded to to the Pilot to begin his descent.

    An hour after disembarkation in a new, but oh so familiar looking hangar, Lazy found herself in a new, but oh so familiar looking Mission Supervisors office, awaiting the arrival of her latest bunch of operatives. As they always did, McCrow’s thoughts turned to her first experience of Resistance Inquisition, back on the Orgahh system.

    At first, It had been hard to accept: Not only was Imperial infiltration into Resistance ranks virtually endemic, but the means by which the Resistance vetted its splintered cells, was consistently and systematically harsh - often resulting in the deaths of some genuine operatives who wished for nothing more than an opportunity to strike at the Empire and achieve some kind of freedom.

    Yet the flavour fades from even the bitterest of pills and what had once shocked and disgusted Lazy, after five years as Inquisitor first level, now barely piqued her interest. She hoped, as she always did, that the Resistance members on this small insignificant ice planet called ...Lazy consulted the file, briefly amused that she had no idea of the name of the planet she was on ...ah yes ...’Gehrmrerm’, would actually make her care about her job again, would make her care in the same way she had cared five years before... back on Orgahh.

    The first three operatives to arrive were Nawgehrmers: All native to the Northern hemisphere of the planet. Each of them stood three feet high and were uniformly covered in blue fur. Bright piggy eyes glimmered from the fur and as McCrow observed them speaking to one another in the elevator, their blue furry heads bobbled up and down to reveal wide green mouths filled with razor sharp teeth. There was very little means of telling them apart other than by their clothes and equipment.

    The first, codenamed BSMITH, wore traditional Nawgehrmer hunting gear made of pale stitched hides and lined with yet more blue fur. He carried a seemingly unlimited series of blades and was partial - according to his file - of using the cloaking device, strapped to his back, in order to to get close to his targets before literally cutting strips off them.

    The second, codenamed AUTOLYCUS was a Nawgehrmer Shaman - similarly dressed as BSMITH except for the multitude of bones and skulls attached to his garb - the diminutive blue witch doctor was armed with a comparatively long trident as well as a cloaking device of his own.

    The third, codenamed JAREMA looked markedly different from his compatriots. Dressed in body armour and sporting a blaster on his hip, the furry blue Nawgehrmer looked as if he came from an entirely different era. Lazy scanned the file and saw that JAREMA was descended from the Nawgehrmer nobility - his gear certainly reflected his wealthy background.

    The fourth operative to arrive was clearly not a native of Gehrmrerm. Standing at over 2 metres, the reptilian Kraaak was an ex-bounty hunter. DARTH FEATHER, as he was codenamed, wore a thermal control system built into his battle armour and carried a well-used blaster rifle with telescopic sights. The visible parts of his scaly hide sprouted patches of brightly coloured feathers and his cold yellow eyes gave away no emotion.

    The fifth operative also had a chequered military past, having fought with several rebel factions. Lazy noted that MAKRELL was also an experienced mercenary and smuggler, human in appearance, the weathered veteran was said to possess advanced psionic abilities which he used to ‘enchant’ those he sought to capture, or those who sought to capture him. Lazy grimaced. She would have to keep a close eye on this one.

    The next solitary arrival was an imposing sight. A biotic warrior, forged for the entertainment of the Crime Lords of Ukk: HOPALONGBUNNY had been purchased and re-purposed by a known rebel faction and had soon shown as much aptitude in the field as he had in the fighting pits of Ukk; for the dismemberment and general destruction of his foes.

    The final three members of the tainted Resistance cadre were natives of the Southern hemisphere of Gehrmrerm. Known as ‘Sawgehrmers’ they were identical to their Nawgehrmer cousins with the exception of the long horn which sprouted straight upwards from the crown of each of their furry blue heads.

    The Sawgehrmers were all warrior caste, armed with an array of vicious blades to compliment their sharpened horns, and clothed in carapaced body armour. Codenamed B_RAY, ISHMAEL and DOUBLE A, Lazy realised she would probably have to mark each of them with some kind of paint in order to tell them apart.

    McCrow sighed. I was almost time to introduce herself.


    **************************************************************************************************** ***************

    I shall now send out the Role PMs. Please confirm your interest in playing by replying to the PM. If you no longer wish to play - please let me know asap.

    Once I have a complete set of confirmation PMs I shall inform you all, and post the game start.

    Please remind yourself of the rules (In the Original Post of this thread)


    WHETHER YOU ARE RESISTANCE MEMBERS OR IMPERIAL SPIES: THERE SHOULD BE NO OUT OF THREAD COMMUNICATION BETWEEN ANY PLAYERS. I WILL END THE GAME IF ANY SUCH COMMUNICATION OCCURS

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