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  1. #1

    Default Re: The Resistance! ...2! [IN PLAY]

    Quote Originally Posted by edse View Post
    Autolycus was lucky when he picked the second team. If there are no spies on that team the resistance is very likely to win if they use the same strategy as in this game (same team-same team+1)
    Good point. It would make it a bit more tricky if each new team had to include at least one different member.
    Ja-mata TosaInu

  2. #2
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Resistance! ...2! [IN PLAY]

    Quote Originally Posted by HopAlongBunny View Post
    Good point. It would make it a bit more tricky if each new team had to include at least one different member.
    I'm not sure which side that sounds unfavourable to, but it seems a little forced. I think the first 'variant' I would try - if any - would be the one where the Mission 'Leader' gets to choose the team members AND which Mission they are going to attempt:

    eg.

    THE MISSIONS:
    1st Mission Team: 3 Members
    2nd Mission Team: 4 Members
    3rd Mission Team: 4 Members
    4th Mission Team: 5 Members*
    5th Mission Team: 5 Members

    *This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.

    Any Team Leader can propose the Team and the mission they are going on - Each Mission can only be picked once - and the 5th Mission can only be attempted after two Missions have been successful.

    But maybe vanilla works best in this forum setting - I don't know yet :)

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    Member Member BSmith's Avatar
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    Default Re: The Resistance! ...2! [IN PLAY]

    Yeah. Keep it vanilla for a few more rounds. If there are indeed balance issues (and not just luck issues) then they should become apparent after a few more.
    Always meet on the level, act by the plumb and part on the square.
    2B1ASK1

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    mostly harmless Member B-Wing's Avatar
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    Default Re: The Resistance! ...2! [IN PLAY]

    Well I'm definitely glad we gave the game a deserved second chance, and I think it's got promise. I apologize for not making more effort toward the end, but I think all us spies felt like it was too late by then.

    I agree that if a spy should get the chance to sneak through Mission 1, it's best to take it. Darth Feather, I regret arguing against your earliest team suggestion, was actually trying to make it sound plausible while simultaneously establishing some distance between us, which I figured would be critical later on. The fact that the spy team cannot communicate privately is a uniquely challenging aspect of Resistance, and I think we should keep it that way. My suggestion would be to try a game in which Mission 5 requires two fail orders while Mission 4 only requires one. That might favor the spies too much, though.

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    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Resistance! ...2! [IN PLAY]

    Quote Originally Posted by B_Ray View Post
    The fact that the spy team cannot communicate privately is a uniquely challenging aspect of Resistance, and I think we should keep it that way. My suggestion would be to try a game in which Mission 5 requires two fail orders while Mission 4 only requires one. That might favor the spies too much, though.
    Interesting idea - noted. I'll host the next few vanilla I think, but given how much the game devs have house ruled and republished their own game, I think its safe to say that the rules are certainly open to interpretation.

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