I'm not sure which side that sounds unfavourable to, but it seems a little forced. I think the first 'variant' I would try - if any - would be the one where the Mission 'Leader' gets to choose the team members AND which Mission they are going to attempt:
eg.
THE MISSIONS:
1st Mission Team: 3 Members
2nd Mission Team: 4 Members
3rd Mission Team: 4 Members
4th Mission Team: 5 Members*
5th Mission Team: 5 Members
*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.
Any Team Leader can propose the Team and the mission they are going on - Each Mission can only be picked once - and the 5th Mission can only be attempted after two Missions have been successful.
But maybe vanilla works best in this forum setting - I don't know yet :)
Yeah. Keep it vanilla for a few more rounds. If there are indeed balance issues (and not just luck issues) then they should become apparent after a few more.
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
Well I'm definitely glad we gave the game a deserved second chance, and I think it's got promise. I apologize for not making more effort toward the end, but I think all us spies felt like it was too late by then.
I agree that if a spy should get the chance to sneak through Mission 1, it's best to take it. Darth Feather, I regret arguing against your earliest team suggestion, was actually trying to make it sound plausible while simultaneously establishing some distance between us, which I figured would be critical later on. The fact that the spy team cannot communicate privately is a uniquely challenging aspect of Resistance, and I think we should keep it that way. My suggestion would be to try a game in which Mission 5 requires two fail orders while Mission 4 only requires one. That might favor the spies too much, though.
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