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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Faction 8: Egypt

    As Monk pointed it out, Ptolemaic Egypt at the time of the game is the most powerful of all playable factions. Interesting.
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  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Faction 8: Egypt

    Quote Originally Posted by edyzmedieval View Post
    As Monk pointed it out, Ptolemaic Egypt at the time of the game is the most powerful of all playable factions. Interesting.
    In what sense is it the most powerful? As anyone who plays hotseats will tell you, the number of provinces are not the only (or the most important) sign of a faction's strength. First, Egypt will have public order problems, meaning they will have to focus in internal issues before they can expand. Thus, they are more or less assigned a role of a builder/turtler and not that of a rabid warlike nation.

    We have no knowledge of their armies but the Roman legions should still be more cost-effective and should be able to consistently outperform due to superior morale, discipline, arms and tactics, not to mention the whole militaristic society that ran the Republic. I'd take Roman legions lead by capable, power-hungry men who must achieve military victories to become someone in their society over a bunch of Macedonians ruling over multitudes of unhappy dirt farmers. That Rome is notoriously bad at seafaring will probably be the one major reason why Egypt's conquest will have to wait for a while.

    That, and Carthage, Epirus and their friendly neighbourhood Gauls and Germans.
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  3. #3

    Default Re: Faction 8: Egypt

    It will be interesting to see how powerful the Ptolemies will be by the time Rome players can invade.
    "And can you, then, who have got such possessions and so many of them, covet our poor tents?" - Caratacus as quoted by Cassius Dio.

  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Faction 8: Egypt

    i hope this tw will have diseases for armies! nothing would ruin ur day like an outbreak of diarhea > extra latrine duty for the allied legion > teutoburger wald all over again XD

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  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Faction 8: Egypt

    Take it or leave it :)
    Later states how that is quoted from the royal accounts of Philadephos
    It would take more than one person's account to prove such a thing, but....it seems there will be no choice but to have chariots in the game once again. Let us hope the devs pay more attention to how chariots were actually used in warfare.....please, please, please, no more silliness like the original where chariots tooled around on rough, stony terrain and steep hillsides like they were on a Sunday cruise.................
    Last edited by ReluctantSamurai; 04-06-2013 at 02:20.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Faction 8: Egypt

    Quote Originally Posted by ReluctantSamurai View Post
    It would take more than one person's account to prove such a thing, but....it seems there will be no choice but to have chariots in the game once again.
    Absolutely, hence my "take it or leave it"...

    Still they had parade chariots, even refitted to be drawn by four elephants. The knowledge and inventive surely wasn't amiss...
    Later against a non-hellenic opponent (perhaps in the hope of exploiting a novelty), Antiochos employed them. And we have a source mentioning them in Egypt at the time...

    Imo it was simply a "dealer's choice", against trained and acquainted Makedones, Basileis decided not to use them (at the same time, afaik, we lack in-depth sources for the earlier Syrian Wars), but it was a tactical decision. To let the player make that choice, is perfectly in line with the TW genre and doesn't call for inaccuracy...

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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Faction 8: Egypt

    To let the player make that choice, is perfectly in line with the TW genre and doesn't call for inaccuracy
    It's a game, not a historical model, and as such, there should be features just for fun....even if they are not exactly historical. That's fine by me.

    My only take is that the devs pay attention to detail on this one. Chariots cannot operate on rough, stony ground, nor can they be used on hilly or mountainous terrain. Historically, charioteers were the elite-of-the-elite, and should therefore be very expensive to train and maintain. The very last thing I would want to see are endless stacks of chariots rambling out of Egypt to overrun the known world.........
    Last edited by ReluctantSamurai; 04-07-2013 at 14:59.
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