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  1. #1
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Right...

    So nothing specific decided on the area around n00bHotel and the assembly hall?
    IMO I think it would be nice to have a dense common area on the flat terrain around the assembly hall (can't remember what it is called ingame). Our town houses could be built in the back-ground. A nice plaza outside the hall with buildings around adopting the brick of the hall and similar modernity.
    If you want an old-town it should be removed from the hall as that is pretty modern looking.
    Modernity calls for grid blocks... You can build housing with alleys leading into backyard plazas in the middle of the city blocks. And the straight roads existing already in the area calls for continuation of like-wise planned road work (just saying).

    If we could establish the main plaza and the start of a few blocks around the hall, I could start on designs for the shops, which could be further adapted to suit your own particular taste.
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  2. #2
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    Right...

    So nothing specific decided on the area around n00bHotel and the assembly hall?
    IMO I think it would be nice to have a dense common area on the flat terrain around the assembly hall (can't remember what it is called ingame). Our town houses could be built in the back-ground. A nice plaza outside the hall with buildings around adopting the brick of the hall and similar modernity.
    If you want an old-town it should be removed from the hall as that is pretty modern looking.
    Modernity calls for grid blocks... You can build housing with alleys leading into backyard plazas in the middle of the city blocks. And the straight roads existing already in the area calls for continuation of like-wise planned road work (just saying).

    If we could establish the main plaza and the start of a few blocks around the hall, I could start on designs for the shops, which could be further adapted to suit your own particular taste.
    Given the current layout of the city, the modernised part will take up the majority of it. To make room for the other sections, the grid needs to be expanded A LOT. The medieval/Roman architecture should be surrounding the Arena, with the modernised are around the Town Hall. From there, the other sections can be easily worked out.


  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    Given the current layout of the city, the modernised part will take up the majority of it. To make room for the other sections, the grid needs to be expanded A LOT. The medieval/Roman architecture should be surrounding the Arena, with the modernised are around the Town Hall. From there, the other sections can be easily worked out.

    I agree, but at the same time we risk becoming too ambitious if separate the sections a great deal. I have another proposal for the Old Town:

    Click image for larger version. 

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    This area is large and has some interesting terrain to build on. You will note that there are already some structures there. Those were built by a RL friend of mine and I haven't seen him online in a long time. If we want to use this area, I could ask him whether he intends to come back. If he doesn't, we can knock those buildings down and build over the area.


  4. #4
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Update on OrgCity layout... some incorporated suggestions and a few visual thoughts.



    The orange squares are some suggested shop buildings with space for beautification/plaza
    Last edited by Sigurd; 04-23-2013 at 14:35.
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