Wouldn't it be best to simply tries Monk's stuff on its own opposed to trying to integrate it into another mod with the very little experience it seems you possess?
Wouldn't it be best to simply tries Monk's stuff on its own opposed to trying to integrate it into another mod with the very little experience it seems you possess?
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
That would be preferable but everyone has their favorite flavors. Far be it from me to claim chocolate is better than vanilla, despite what my tastebuds tell me.
You'll have to copy over my localisation as well, which can be found in crusader kings II\mod\localisation\tweaks.csv. But missing localisation wouldnt cause crashes.. Of course, Wiz may have used a similar numbering scheme for some of his events and there may be some overlap between our two files. If so, that would definitely cause a CTD. IF that's the case there's nothing I can do.Originally Posted by Pethom
It would probably have been a bit easier to only try Monk's mod, but why go the simpler way when one can go Broadway the hard way? I will try Monk's mod and many other mods I already have on my computer. But I'll do that when I'm finished with the Shattered World mod to the CK2+ mod I'm busy with right now.
You still haven't answered me where I find this "'inheritable' option" you mentioned earlier?
Thank you very much. I'll do as you wrote. About your events maybe overlapping each other could, if I understand it, be possible to avoid if I check the 00_event_modifiers.txt in both your mod folder and in the CK2+ mod folder. I guess that .txt-file contain the different numbers for the different events. So if I find something in the text-files with the same number but used for different things I'll just have to skip some events.
tweak_population_events.txt is where the conflict is likely happening. My kinslayer events use a namespace which should prevent any overlap with any other mod. However, now that I think about it more, the crash is likely occuring either from a duplicate event number which I mentioned before, or the lack of proper modifiers. Most of my events use custom province modifiers to simulate various events. Mobilizing your guards to deal with local heretics through one of the events lowers your capital's levy, for example.
To prevent crashes you'll have to copy the tail end of the event_modifier file and paste it into whatever mod you're playing's modifier file. So if I wanted to include my modifiers in CK2+ i'd copy all the custom modifiers from my file and paste them at the bottom of CK2+'s. Mine are pretty easy to spot If you'd like to use my kinslayer events, you'll also have to copy over 00_eab_opinions.txt and place it into whatever mod's opinion modifier folder.
here's a short list of all my custom modifiers:
holy_war_cooldown = {
icon = 19
}
bountiful_harvest = {
tax_income = 0.4
icon = 6
}
terrible_harvest = {
tax_income = -0.4
icon = 24
}
peasants_happy = {
local_revolt_risk = -0.015
icon = 1
}
palace_guards_mobilized = {
castle_levy_size = -0.10
icon = 31
}
entrusted_m_problem = {
marial = 1
general_opinion = 5
monthly_character_prestige = 0.25
}
taxes_reduced = {
tax_income = -0.2
icon = 6
}
new_taxes = {
tax_income = 0.2
icon = 6
}
Last edited by Monk; 04-29-2013 at 00:31.
Hello again, Monk
Thank's for the updated info concerning your events and about using them in the CK2+ mod. I'm soon going to try out mixing your events with the ones in CK2+. But before that...
I have some questions I hope you could answer.
I once had a Steward with the skill of 22. Do you know the maximum value of the skills?
I have used the ruler designer to make an arabic muslim ruler and put him in Ravenna. I'd like it to be as if my muslim ruler had quite recently taken the county of Ravenna from the Duke of Ferrara. I have changed the value owner= and put the necessary values for truce=, attacker= and defender= in the rel_ 79123= part of the save. In the part for c_ravenna I added a value in history to show that the county belonged to the Duke of Ferrara for about fifteen years before my Ruler took it from him. Should I do some more editing or is that what's needed to get the situation that the Duke of Ferrara has lost his county and as the one being the rightful owner wants it back?
What in a save-file decide if the holdings in the county window have the arabic icons instead of the european? I have tried to change the value of religion= for c_ravenna from muslim to christian, but that hasn't changed the icons. Is it maybe the fact that my ruler is a muslim that decides what icons there are on the window? The reason for why I want this change is that I've read that the arabic castles are harder to conquer and I want my castle in Ravenna to have the same defence value as the other castles in Italy.
I know that it's possible to add own characters to the game. But how do I make a certain character appear at a certain place? I would like to have some characters appear in the court of my arabic Ruler who soon will be the Duke of Ferrara. These characters are supposed to be levantine_arabic and the dynasty.txt file mention them as such. So I guess that by default the game will probably let them appear in the levantine area and not in the court of the Duke of Ferrara.
Would an event like the one in the spoiler do the trick?
Spoiler Alert, click show to read:
Would a decision like the one in the spoiler below create a priest with a random skill of learning between 10 and 25?.
Spoiler Alert, click show to read:
Last edited by Pethom; 05-04-2013 at 14:01.
Hi Monk! How goes the modding?
Hello.
It goes slowly but surely. I've decided to completely rebuild my mod from the ground up with a more focused approach. There's a lot of code left in from Tweaks Mod that points to things that just don't exist anymore in practice. This is largely due to me using my mod as a learning experience. If i wanted to learn how to do something, i'd experiment until I got it right and push it out in an update. It was pretty fun, but after a long time of that it's gotten my code a bit messy.
I've also been sampling other modding efforts which has slowed down my own. I am running into old problems which have reminded me why I started modding in the first placeMods like PB and CK2+ are wonderful but they don't do everything I'd like, and some things are done in ways I'd never do them, but to each their own.
I've got a version planned to release after 1.013 hits. The next version of the mod is built almost entirely around the 867 start date.
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