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Thread: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Two questions:

    1. Is this to be forced AR or do we lead vs the AI?
    2. Has KGCM rebalanced autoresolve? I have the version with the HS patch on (it's a bit outdated I hear). How does AR work in the most recent KGCM?

    Based on that I'd choose my faction.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Lead vs AI is always preferable imho, AR is still pretty bad imho but it definetly works.

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Quote Originally Posted by Mithridate View Post
    Lead vs AI is always preferable imho, AR is still pretty bad imho but it definetly works.
    Well sorry but I haven't discovered a third option yet, it's either LB or AR

    @LooseCannon1 wow those are some pretty wonky results. What abut infantry? How will Order Spearmen, Hospitallier Sergeants, Armoured Sergeants, Armoured Sworsmen or those 20 defence speamen for Wales fare?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  4. #4

    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    AR rebalance has been included as part of the latest patch, they also made cav units have more men to pack a punch. Infantry isn't much different from retrofit, but the spearmen cost quite more. For Example, The Morgannwg Spearmen have 300 upkeep as opposed to 155 in Brittania(note retrofit's stats/mechanics are basically the same as the kingdoms expansions, so MS would have 155 if Wales was in retrofit ). The rebalance patch I believe make horse archers better too, however, I haven't gotten to use them much yet in KGCM so I can't vouch for their effectiveness.

    Now that I mention that, I kinda want to play around with horse archers now, too bad there are not very many catholic horse archer units. However I am interested in joining this hotseat to see how games here go. Afterall our games on TWH are pretty slow and I'm of the faster players(or just have more freetime), nigh-always finishing my turn the day I get it.

    I don't really mind if we do lead battles or forced AR, with our current hotseat where we can lead battles against the AI, I have been mostly doing AR(albiet I am bad at seiges and I have good AR units as Wales so that's why). Although if I use HAs I probably will want to do lead battles(especially in the open), Hungary is the only Catholic faction with HAs I can think of, are there any others you guys know of?

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Nice to have you on board! Hungary has HAs and Poland has jav-cav (general killers) and I think one unit of HA. There are also HA mercs in Eastern Europe. HAs are not recommended for autoresolve however... Well then. Also, KGCM has a garrison script. Can anyone find me a download link on the TWC?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Quote Originally Posted by Myth View Post
    Well sorry but I haven't discovered a third option yet, it's either LB or AR
    We usually do both, Lead if you want vs AI and AR is a must vs humans.

    As mentioned, i will not participate in a lead only HS

  7. #7
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    I would be into doing KCGM with autoresolve only vs. all. I feel that allows the ai to put up much more of a fight, which I think will be good in this game to prevent just blitzing ai factions. I myself would probably go for Spain in this game.
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  8. #8
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Forced AR + garrison scripts + rebalanced AR = slooow game
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  9. #9
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    I assumed we would remove the garrison script?

  10. #10
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: New M2TW Hotseat Game: Sign Ups/ Rules Discussion

    Quote Originally Posted by Myth View Post
    Two questions:

    1. Is this to be forced AR or do we lead vs the AI?
    2. Has KGCM rebalanced autoresolve? I have the version with the HS patch on (it's a bit outdated I hear). How does AR work in the most recent KGCM?

    Based on that I'd choose my faction.
    Lead vs the AI, of course.

    Now the question of balance, the answer is "It depends" In a quick test I ran on 4.3, mailed knights despite a 1, 5 for stat_health were kind of useless in the one larger battle. Seven units vs eight, (a mistake-supposed to be even) both 4 star generals, HRE(mailed knight) vs France (scots quard) the only different units between them, HRE attacking on medium and HRE lost (clear defeat-lost 2x men). On replay, moved HRE to slightly higher ground (one tile) and then attacked and got a clear victory (lost 1/2 X men).
    I thought the first time I had equal numbers but I checked while typing this and saw the uneven number of units.

    As long as nobody gets to take Byzantium we'll be fairly even, (I think) in unit quality.

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