thank you, im convinced a little
but if not in classical period, it could be in sassandis periods that you have documents about barbarians too
you know, i'd like anything but not repitetive!! because it will be three times !!! EB 1 EB 2 ROME 2 !!!!!
thank you, im convinced a little
but if not in classical period, it could be in sassandis periods that you have documents about barbarians too
you know, i'd like anything but not repitetive!! because it will be three times !!! EB 1 EB 2 ROME 2 !!!!!
Sure EB2 will deal with the same starting date. But on the M2:TW engine you can add 10 additional factions to fill huge gaps on the map. This alone is probably one of the main reasons why they decided to develop a remake. EB1 was full of strong stacks and scripted rebellions to represent key areas of mighty factions that could not make it due to the low limits on the Rome:TW engine. Don't know how you think about it, but I prefer actual factions that I can interact with, instead of scripted stacks appearing out of nowhere.
And as others have pointed out - the Sassanid period (Late Antiquity) is well represented by the IB-Mods:
The best option for eastern players is "Invasio Barbarorum: Somnium Apostatae Juliani" imho, because it features even an Indian faction. Thus an additional enemy for Sassanid players compared to IBFD where this Slot is used for an additional European Barbarian faction. And IB:SAI has even three campaigns 355, 361 or 365 AD - so you can decide whether to face or play the whole combined Roman Empire (361), two (355) or even three (365) Roman factions.
Another work, but still in development is "Ages of Darkness II" - it will feature the era between 527 and 630 AD. Judging from the previews it is (similar to EB and IB) also a very detailed and historical accurate depiction of the time between the Fall of the Western Roman Empire and the Islamic Conquests.
Earlier timeframes like the Bronze Age or the Assyrian/Achaemenid Empires might lack detailed informations about factions far away from the key areas of the map. Therefore a detailed mod giving the same attention to all areas and factions on the map (one of the main intentions of EB) is much more difficult or even impossible.
Last edited by Pikenier; 06-08-2013 at 09:33.
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