Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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I wasn't referring to historical accuracy, but rather to difficulties of creating a quality game with a level of complexity on that scale. The EU series is the perfect example. The nations are definitely not intended to be, nor are they, balanced. Some have massive advantages or totally crippling disadvantages that represent their historical place in the world. However, there are game mechanics that are very imbalanced that make certain strategies incredibly easy to exploit. That stuff is the result of poor designs that weren't fully thought through or tested. The more complex a game gets, the more likely that seriously broken game mechanics will creep into the system.
Yeah, I feel you. I thought you meant unit/faction balance at first.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
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