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  1. #1
    Member Member Sp4's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by andrewt View Post
    Isn't that historically accurate? Sparta was a hovel.
    I must be one of the few people who doesn't give a shite about historical accuracy because I think the game is about rewriting history.. Right? At least that's what I like about it. I'd love a unit creation tool, where you could come up with new units for your empire and chose between weapons and armour and stuff and the game figures out a way to make them cost an appropriate amount of money.

    On a sidenote, I think the unit descriptions in the encyclopedia is pretty lacking. In many cases, they just copy pasted stuff... Like anything about Hastati and Principes and their ship borne versions are like Paste text about manipular legions.. Then you get post Marius legions and it's like Paste text about Marius' reform.

    Pretty much all of the different auxiliary troops description is the same and some descriptions have nothing to do with the unit they are about. This annoyed me since Fall of the Samurai, where the encyclopedia was stuffed with lots of useless and uninteresting information about... gun and the same thing was repeated for all different kinds of infantry.. with guns... ad nauseum.

  2. #2
    Οπλίτη Member CaptainCrunch's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by Sp4 View Post
    I must be one of the few people who doesn't give a shite about historical accuracy because I think the game is about rewriting history.. Right? ...
    Mmm, I don't think CA does either

    You're right though. 'Historical liberties' are part of RTW. The simple fact that we can take a faction to heights of power it never reached is ahistorical, why shouldn't we be able to develop cities beyond their historical limits?

    On the other hand, it can be argued that it would greatly reduce the strategic & economic significance of capturing historically important cities from a gameplay standpoint.
    Last edited by CaptainCrunch; 09-11-2013 at 18:14. Reason: forgot the word 'think'... guess I wasn't thinking :^D

  3. #3
    Member Member Sp4's Avatar
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    Default Re: Growth & slots

    Quote Originally Posted by CaptainCrunch View Post
    Mmm, I don't CA does either

    You're right though. 'Historical liberties' are part of RTW. The simple fact that we can take a faction to heights of power it never reached is ahistorical, why shouldn't we be able to develop cities beyond their historical limits?

    On the other hand, it can be argued that it would greatly reduce the strategic & economic significance of capturing historically important cities from a gameplay standpoint.
    They seem to have taken a more cinematic approach to it, which I really don't mind. The game does look beautiful.

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