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Thread: Rome 2: A constructive wishlist

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Rome 2: A constructive wishlist

    Im pretty sure that CA wont change the 1 year per turn thing, but we have mods for that.

    Agreed about the flaming javelins!

    And about the whole "throwing torches onto gates" thing:
    Im pretty sure that was only done because you have to research ladders and battering rams. In my opinion, they should remove the torches and make ladders available from the start. This way it would force the player and AI to wait at least one turn before attacking cities. On the mod side of things this can be changed by just making gates much more resistant to fire so youre waiting forever for your guys to burn it down. Though that wont bode well for the AI.

    And for town defense: I agree that its dumb that if you have even a slightly above-average force you can waltz into pretty much any town and take it over without much effort. Maybe like a palisade or something that can be burnt down unlike a normal wall. Granted then it becomes another siege battle, but as it stands the enemy isnt exactly coming out to meet you in battle so its basically a siege battle but with no walls. To add another turn or two to the AI attacking just have them wait a turn to "build" flaming torches" so you have some time to come to their aid.

    As for transports, I think just making them really vulnerable in battle is enough. Make it so a few volleys of fire arrows sets them on fire, and how one or two rams sinks them.
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