Quote Originally Posted by ReluctantSamurai View Post
So basically like a "Two Towers Uruk-Hai" forced march. Not very well thought out, it seems. If an army suffered attrition for each turn on a forced march, they would have to drop out of that mode or simply melt away. That's such a basic principal, IMHO, and Talonsoft has it right.



Since the introduction of true navies in R1, I've always had a dislike for the way a fleet could sail as far as it cared to (provided it's not attacked) irregardless of supplies and distance from a friendly port. Replenishment-at-sea won't be happening until the 1940's, I'm afraid
Well, the problem is that with one turn per year, it now takes an army about 10 years to march from Rome to the English Channel. That is assuming, of course, it doesn't have to stop to fight along the way. It takes about 5 years to sail from Lilybaeum to the Straits of Gibraltar, if I remember correctly. The movement speed increase somewhat compensates for that. It would probably be more accurate to call it "Travel mode"; the army is more focused on speed than scouting, so it can go farther but suffers penalties if attacked.